Player Matchup

Sun Wukong
Sun Wukong
Silver III
DarkShinShin
Sun Wukong
Silver III
Level 36
God Stats
0W - 2L
1,228 SR
Queue Stats
3W - 5L
1,492 MMR
Solo
Serqet
Serqet
Gold IV
GreatCatch
Serqet
Gold IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,419 MMR
Solo
Thor
Thor
Gold II
MeDDuLLa
Thor
Gold II
Level 160
God Stats
25W - 37L
1,341 SR
Queue Stats
458W - 474L
1,479 MMR
Solo
Sol
Sol
Gold IV
Zeusolio
Sol
Gold IV
Level 124
God Stats
12W - 9L
1,445 SR
Queue Stats
194W - 194L
1,437 MMR
Solo
Izanami
Izanami
Silver II
xHolum
Izanami
Silver II
Level 87
God Stats
2W - 2L
1,858 SR
Queue Stats
4W - 7L
1,512 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,474 SR
1,468 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,442 SR
1,468 MMR
Ravana
Ravana
Silver IV
CaptainBM01
Ravana
Silver IV
Level 66
God Stats
1W - 0L
1,231 SR
Queue Stats
12W - 12L
1,407 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
Cr0oze
Yu Huang
Platinum IV
Level 128
God Stats
8W - 9L
1,469 SR
Queue Stats
292W - 292L
1,494 MMR
Solo
Rama
Rama
Gold II
JoshTheAmazing
Rama
Gold II
Level 158
God Stats
5W - 3L
1,625 SR
Queue Stats
142W - 150L
1,517 MMR
Solo
Mulan
Mulan
Gold II
SupportIsCringe
Mulan
Gold II
Level 67
God Stats
4W - 3L
1,632 SR
Queue Stats
121W - 115L
1,488 MMR
Solo
Bacchus
Bacchus
Gold IV
YueFeii
Bacchus
Gold IV
Level 138
God Stats
1W - 2L
1,251 SR
Queue Stats
26W - 27L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkShinShin
Sun Wukong
15
2 / 5 / 1
8,309
437
8,028
19,253
14,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
GreatCatch
Serqet
12
0 / 1 / 6
8,011
422
4,085
12,514
12,001
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
18
8 / 2 / 1
10,573
556
12,584
14,790
7,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 5 / 2
8,999
474
6,810
17,149
7,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
xHolum
Izanami
16
0 / 4 / 0
9,481
499
3,710
15,074
6,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaShivaMedusaArachne

VS

Bans
Baron SamediBakasuraGebFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
8 / 2 / 2
11,640
613
14,457
9,466
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Cr0oze
Yu Huang
16
1 / 5 / 6
9,896
521
12,438
11,101
5,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 0
10,770
567
9,880
9,748
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
4 / 3 / 2
11,516
606
13,961
20,109
17,698
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
YueFeii
Bacchus
14
0 / 0 / 9
9,044
476
8,541
13,393
15,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
17
17
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ravana
8
2
2
4.5
W
Yu Huang
Cr0oze
Yu Huang
1
5
6
0.8
L
Sun Wukong
DarkShinShin
Sun Wukong
2
5
1
0.5
L
Serqet
GreatCatch
Serqet
0
1
6
3
W
4
0
0
4
L
Thor
8
2
1
4.25
W
4
3
2
1.67
W
Bacchus
YueFeii
Bacchus
0
0
9
4.5
L
0
5
2
0.2
L
Izanami
xHolum
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
59,277
78,780
Taken
63,817
47,526
Mitigated
48,443
21,814
Healing
23,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
14,457
4,247
0
3,907
9,466
6,168
0
2,456
6,822
0
96,389
W
Yu Huang
Cr0oze
Yu Huang
12,438
1,459
0
750
11,101
5,204
365
2,232
8,532
85,456
0
L
Sun Wukong
DarkShinShin
Sun Wukong
8,028
2,781
0
2,792
19,253
14,586
0
1,165
18,006
0
48,097
L
Serqet
GreatCatch
Serqet
4,085
996
0
2,420
12,514
12,001
0
5,362
6,920
127
13,146
W
9,880
8,452
0
4,420
9,748
3,454
427
66
9,056
0
101,836
L
Thor
12,584
2,965
0
3,569
14,790
7,345
0
3,118
11,508
0
90,942
W
13,961
4,179
0
12,376
20,109
17,698
120
0
20,079
0
104,217
W
Bacchus
YueFeii
Bacchus
8,541
1,553
0
2,440
13,393
15,919
204
1,777
11,199
24,094
0
L
6,810
3,212
0
6,212
17,149
7,187
0
8,758
8,019
78,446
0
L
Izanami
xHolum
Izanami
3,710
2,966
0
6,821
15,074
6,407
395
1,726
13,348
0
102,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,373
Gold Earned
52,866
551
Minions Killed
717
0
Camps Cleared
0
1,768,118
Distance Traveled
1,808,302
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,640
613
140
7
0
401,878
6
W
Yu Huang
9,896
521
166
9
0
343,516
5
L
Sun Wukong
8,309
437
63
3
0
322,347
5
L
Serqet
8,011
422
19
1
0
428,802
12
W
Rama
10,770
567
186
10
0
360,432
3
L
Thor
10,573
556
137
7
0
380,934
7
W
Mulan
11,516
606
194
10
0
343,102
4
W
Bacchus
9,044
476
31
2
0
359,374
6
L
Sol
8,999
474
161
8
0
308,125
4
L
Izanami
9,481
499
171
9
0
327,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role