Player Matchup

Horus
Horus
 
Horus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Ygorshark88
Merlin
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
690W - 774L
1,529 Elo+
Solo
Team Averages
Level 137
1,500 SR
1,506 Elo+

VS

Team Averages
Level 94
1,537 SR
1,453 Elo+
Fenrir
Fenrir
BPositiv3
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,452 Elo+
Party 1
Cupid
Cupid
Yawingdwagon
Cupid
Level 104
God Stats
2W - 1L
1,792 SR
Queue Stats
22W - 24L
1,557 Elo+
Solo
Lancelot
Lancelot
Zettios
Lancelot
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,274 Elo+
Party 1
King Arthur
King Arthur
l-GUAP-I
King Arthur
Level 125
God Stats
1W - 10L
1,296 SR
Queue Stats
318W - 348L
1,446 Elo+
Solo
Aphrodite
Aphrodite
sotareaper
Aphrodite
Level 68
God Stats
1W - 3L
1,599 SR
Queue Stats
227W - 245L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
6 / 3 / 2
9,668
1,209
11,248
11,866
6,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
 
Ymir
14
2 / 0 / 5
9,170
1,146
5,177
6,292
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
 
Neith
14
1 / 1 / 8
8,512
1,064
15,917
6,234
2,951
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
 
Kukulkan
14
0 / 1 / 7
8,169
1,021
7,827
2,149
895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
14
1 / 2 / 7
8,406
1,051
6,290
5,636
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

340

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BPositiv3
Fenrir
14
3 / 1 / 3
8,994
1,124
5,715
7,965
6,263
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 5
8,385
1,048
5,901
15,992
6,652
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
Zettios
Lancelot
13
2 / 2 / 4
8,356
1,045
5,649
10,367
4,151
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
l-GUAP-I
King Arthur
14
0 / 2 / 7
7,896
987
7,175
13,164
10,258
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
sotareaper
Aphrodite
13
1 / 1 / 2
8,053
1,007
5,045
4,442
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
10
Kills
7
7
Deaths
10
29
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
3
2
2.33
W
Ymir
 
Ymir
2
0
5
4.5
W
Neith
 
Neith
1
1
8
5
W
Kukulkan
 
Kukulkan
0
1
7
3.5
L
Fenrir
BPositiv3
Fenrir
3
1
3
4.5
L
1
4
5
0.88
W
Merlin
1
2
7
2.25
L
Lancelot
Zettios
Lancelot
2
2
4
2
L
King Arthur
l-GUAP-I
King Arthur
0
2
7
1.75
L
Aphrodite
sotareaper
Aphrodite
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,459
Damage
29,485
32,177
Taken
51,930
19,134
Mitigated
29,508
5,932
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,248
4,125
1,242
1,750
11,866
6,917
0
2,457
9,409
0
22,668
W
Ymir
 
Ymir
5,177
505
306
856
6,292
5,801
0
1,025
5,267
16,112
0
W
Neith
 
Neith
15,917
9,613
0
1,168
6,234
2,951
0
786
5,448
0
30,154
W
Kukulkan
 
Kukulkan
7,827
698
198
112
2,149
895
0
251
1,898
25,185
0
L
Fenrir
BPositiv3
Fenrir
5,715
1,149
0
488
7,965
6,263
0
3,261
4,704
195
13,505
L
5,901
3,447
1,692
2,526
15,992
6,652
0
5,192
10,800
0
19,689
W
Merlin
6,290
609
0
300
5,636
2,570
0
721
4,915
14,549
0
L
Lancelot
Zettios
Lancelot
5,649
1,286
0
709
10,367
4,151
0
3,891
6,476
0
15,903
L
King Arthur
l-GUAP-I
King Arthur
7,175
639
0
0
13,164
10,258
0
5,424
7,740
0
12,047
L
Aphrodite
sotareaper
Aphrodite
5,045
791
3,331
1,988
4,442
2,184
0
1,526
2,916
17,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,925
Gold Earned
41,684
144
Minions Killed
107
6
Camps Cleared
6
713,436
Distance Traveled
781,177
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,668
1,209
18
2
4
161,962
1
W
Ymir
9,170
1,146
28
4
0
159,308
0
W
Neith
8,512
1,064
38
5
1
122,687
0
W
Kukulkan
8,169
1,021
38
5
1
142,155
0
L
Fenrir
8,994
1,124
17
2
3
179,189
0
L
Cupid
8,385
1,048
37
5
1
149,005
0
W
Merlin
8,406
1,051
22
3
0
127,324
0
L
Lancelot
8,356
1,045
16
2
1
173,602
0
L
King Arthur
7,896
987
9
1
1
151,875
0
L
Aphrodite
8,053
1,007
28
4
0
127,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role