Player Matchup

Olorun
Olorun
Deathdealer9232
Olorun
Level 160
God Stats
7W - 3L
1,869 SR
Queue Stats
348W - 438L
1,482 Elo+
Solo
Odin
Odin
KingMadnessXD
Odin
Level 120
God Stats
4W - 5L
1,500 SR
Queue Stats
46W - 38L
1,450 Elo+
Solo
Danzaburou
Danzaburou
Tex2294
Danzaburou
Level 155
God Stats
2W - 4L
1,481 SR
Queue Stats
197W - 138L
1,511 Elo+
Solo
Team Averages
Level 145
1,616 SR
1,481 Elo+

VS

Team Averages
Level 121
1,598 SR
1,453 Elo+
Guan Yu
Guan Yu
AwkwardJoey
Guan Yu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 180L
1,457 Elo+
Party 1
Ullr
Ullr
Menor_Lopes
Ullr
Level 121
God Stats
6W - 5L
1,454 SR
Queue Stats
65W - 89L
1,385 Elo+
Solo
Baron Samedi
Baron Samedi
davidcolon_
Baron Samedi
Level 127
God Stats
4W - 1L
1,839 SR
Queue Stats
55W - 63L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 6
10,618
708
11,685
13,358
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
2 / 3 / 6
10,698
713
9,347
11,683
13,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Tex2294
Danzaburou
16
5 / 3 / 3
10,893
726
15,064
13,391
6,203
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AwkwardJoey
Guan Yu
15
3 / 4 / 7
11,088
739
11,370
19,189
23,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 5
8,919
595
4,245
11,684
4,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
davidcolon_
Baron Samedi
17
6 / 3 / 3
10,879
725
16,554
12,713
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
9
Kills
10
10
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AwkwardJoey
Guan Yu
3
4
7
1.63
W
2
4
6
1.25
W
2
3
6
1.67
L
1
2
5
1.75
W
Danzaburou
Tex2294
Danzaburou
5
3
3
2.17
L
Baron Samedi
davidcolon_
Baron Samedi
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,096
Damage
32,169
38,432
Taken
43,586
26,182
Mitigated
35,971
8,599
Healing
16,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AwkwardJoey
Guan Yu
11,370
1,155
1,814
4,575
19,189
23,927
468
5,937
13,252
422
28,135
W
11,685
5,654
1,107
4,289
13,358
6,295
1,092
5,329
8,029
37,033
4,922
W
9,347
1,822
0
949
11,683
13,684
165
5,689
5,994
0
23,098
L
4,245
1,759
0
2,342
11,684
4,944
776
2,043
9,641
0
34,323
W
Danzaburou
Tex2294
Danzaburou
15,064
5,409
0
2,254
13,391
6,203
1,807
6,474
6,917
0
49,315
L
Baron Samedi
davidcolon_
Baron Samedi
16,554
689
2,626
5,051
12,713
7,100
756
2,819
9,894
44,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
30,886
166
Minions Killed
155
6
Camps Cleared
6
739,135
Distance Traveled
767,700
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,088
739
37
2
3
278,315
2
W
Olorun
10,618
708
61
4
2
233,624
3
W
Odin
10,698
713
24
2
1
263,233
2
L
Ullr
8,919
595
55
4
2
239,480
3
W
Danzaburou
10,893
726
81
5
3
242,278
3
L
Baron Samedi
10,879
725
63
4
1
249,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role