Player Matchup

Zhong Kui
Zhong Kui
Ahjaimee
Zhong Kui
Level 69
God Stats
0W - 2L
1,392 SR
Queue Stats
26W - 24L
1,503 Elo+
Solo
Nemesis
Nemesis
Deanoboy77
Nemesis
Level 64
God Stats
2W - 5L
1,484 SR
Queue Stats
30W - 28L
1,605 Elo+
Party 1
Sylvanus
Sylvanus
StickmanMS
Sylvanus
Level 148
God Stats
2W - 3L
1,741 SR
Queue Stats
201W - 212L
1,479 Elo+
Party 1
Chiron
Chiron
dronez4
Chiron
Level 140
God Stats
4W - 3L
1,293 SR
Queue Stats
499W - 432L
1,526 Elo+
Party 1
Thor
Thor
pludlow21
Thor
Level 115
God Stats
5W - 7L
1,466 SR
Queue Stats
263W - 250L
1,591 Elo+
Party 1
Team Averages
Level 107
1,475 SR
1,541 Elo+

VS

Team Averages
Level 122
1,418 SR
1,522 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Captaingree100
Awilix
Level 147
God Stats
31W - 35L
1,476 SR
Queue Stats
320W - 320L
1,542 Elo+
Solo
Anubis
Anubis
EKKHA
Anubis
Level 124
God Stats
3W - 0L
1,296 SR
Queue Stats
154W - 110L
1,503 Elo+
Solo
Hades
Hades
lillegrill
Hades
Level 66
God Stats
1W - 1L
1,315 SR
Queue Stats
204W - 184L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ahjaimee
Zhong Kui
8
0 / 3 / 0
5,594
430
4,703
8,135
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Deanoboy77
Nemesis
12
1 / 4 / 0
6,994
538
7,000
10,156
5,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
StickmanMS
Sylvanus
10
1 / 2 / 0
6,691
515
4,892
11,036
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
dronez4
Chiron
11
0 / 1 / 2
6,469
498
8,341
11,390
4,325
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
11
2 / 5 / 1
6,501
500
4,269
12,979
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 2 / 0
7,025
540
7,935
11,205
3,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
 
Atlas
10
0 / 1 / 7
6,683
514
5,414
11,286
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 1 / 5
8,729
671
7,960
9,621
4,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
EKKHA
Anubis
13
6 / 0 / 6
8,486
653
10,488
9,518
5,260
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hades
14
2 / 0 / 3
8,710
670
6,406
8,704
4,967
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
15
15
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
2
0
0.5
W
Atlas
 
Atlas
0
1
7
3.5
L
Zhong Kui
Ahjaimee
Zhong Kui
0
3
0
0
W
6
1
5
8.5
L
Nemesis
Deanoboy77
Nemesis
1
4
0
0.25
W
Anubis
EKKHA
Anubis
6
0
6
9
L
Sylvanus
StickmanMS
Sylvanus
1
2
0
0.5
L
Chiron
dronez4
Chiron
0
1
2
1
W
Hades
2
0
3
3.5
L
Thor
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,205
Damage
38,203
53,696
Taken
50,334
23,925
Mitigated
27,485
15,830
Healing
25,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,935
4,682
0
5,369
11,205
3,875
0
1,639
9,566
0
61,919
W
Atlas
 
Atlas
5,414
1,412
0
2,555
11,286
8,874
132
1,920
9,333
19,100
0
L
Zhong Kui
Ahjaimee
Zhong Kui
4,703
864
0
1,292
8,135
4,853
0
3,753
4,382
32,303
0
W
7,960
3,139
0
4,810
9,621
4,509
1,230
1,940
7,681
0
69,460
L
Nemesis
Deanoboy77
Nemesis
7,000
2,684
0
2,776
10,156
5,191
0
6,574
3,582
0
53,962
W
Anubis
EKKHA
Anubis
10,488
1,413
0
6,778
9,518
5,260
999
4,415
5,037
63,789
0
L
Sylvanus
StickmanMS
Sylvanus
4,892
1,684
1,569
2,725
11,036
5,100
0
4,305
6,731
22,623
0
L
Chiron
dronez4
Chiron
8,341
2,801
401
4,015
11,390
4,325
0
3,272
8,118
0
48,034
W
Hades
6,406
1,575
87
5,910
8,704
4,967
625
340
7,873
62,832
0
L
Thor
4,269
1,344
0
3,052
12,979
4,456
0
4,404
8,575
0
38,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
39,633
333
Minions Killed
480
0
Camps Cleared
0
1,096,563
Distance Traveled
1,314,967
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,025
540
102
8
0
214,075
3
W
Atlas
6,683
514
21
2
0
288,198
1
L
Zhong Kui
5,594
430
59
5
0
169,425
0
W
Awilix
8,729
671
114
9
0
319,248
3
L
Nemesis
6,994
538
95
7
0
258,164
0
W
Anubis
8,486
653
108
8
0
244,500
1
L
Sylvanus
6,691
515
27
2
0
174,274
2
L
Chiron
6,469
498
78
6
0
229,667
3
W
Hades
8,710
670
135
10
0
248,946
1
L
Thor
6,501
500
74
6
0
265,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role