Player Matchup

Horus
Horus
About15DrPepers
Horus
Level 133
God Stats
33W - 13L
1,620 SR
Queue Stats
183W - 140L
1,629 Elo+
Party 2
Sylvanus
Sylvanus
Glatyus
Sylvanus
Level 89
God Stats
32W - 5L
1,705 SR
Queue Stats
140W - 50L
1,738 Elo+
Party 2
Medusa
Medusa
Xx Kuzy07 xX
Medusa
Level 103
God Stats
7W - 6L
1,494 SR
Queue Stats
293W - 182L
1,606 Elo+
Party 2
Team Averages
Level 108
1,606 SR
1,658 Elo+

VS

Team Averages
Level 59
1,447 SR
1,467 Elo+
Sun Wukong
Sun Wukong
groovyg
Sun Wukong
Level 15
God Stats
0W - 3L
1,149 SR
Queue Stats
25W - 22L
1,411 Elo+
Party 1
Charybdis
Charybdis
niqquhluva
Charybdis
Level 16
God Stats
4W - 2L
1,748 SR
Queue Stats
32W - 17L
1,582 Elo+
Party 1
Sol
Sol
xXkiller_juanXx
Sol
Level 146
God Stats
2W - 4L
1,446 SR
Queue Stats
71W - 67L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
10,260
684
8,682
14,003
11,248
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
Glatyus
Sylvanus
16
8 / 1 / 5
11,032
735
11,801
14,695
10,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
17
2 / 1 / 10
11,055
737
16,781
10,679
5,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
groovyg
Sun Wukong
14
2 / 4 / 1
9,224
615
8,560
16,319
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
niqquhluva
Charybdis
13
1 / 7 / 2
8,769
585
8,802
12,345
3,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
8,318
555
9,199
11,368
3,036
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
3
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
Sylvanus
Glatyus
Sylvanus
8
1
5
10.5
W
Medusa
2
1
10
7
L
Sun Wukong
groovyg
Sun Wukong
2
4
1
0.63
L
Charybdis
niqquhluva
Charybdis
1
7
2
0.29
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,264
Damage
26,561
39,377
Taken
40,032
26,613
Mitigated
22,751
16,955
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,682
3,003
2,158
2,535
14,003
11,248
161
3,584
10,143
0
23,896
W
Sylvanus
Glatyus
Sylvanus
11,801
1,421
4,516
7,283
14,695
10,186
370
2,901
11,728
32,395
4,511
W
Medusa
16,781
7,360
0
463
10,679
5,179
1,448
3,079
7,324
0
67,470
L
Sun Wukong
groovyg
Sun Wukong
8,560
2,257
0
1,984
16,319
16,480
0
3,379
12,940
0
22,621
L
Charybdis
niqquhluva
Charybdis
8,802
5,622
0
654
12,345
3,235
0
3,370
8,975
0
24,500
L
9,199
1,856
0
1,555
11,368
3,036
0
4,850
6,518
30,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,347
Gold Earned
26,311
205
Minions Killed
126
11
Camps Cleared
3
831,132
Distance Traveled
723,500
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,260
684
27
2
2
293,855
2
W
Sylvanus
11,032
735
64
4
2
263,715
3
W
Medusa
11,055
737
114
8
7
273,562
5
L
Sun Wukong
9,224
615
37
2
0
252,355
3
L
Charybdis
8,769
585
42
3
2
221,810
3
L
Sol
8,318
555
47
3
1
249,335
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role