Player Matchup

Loki
Loki
Isaiasrey7
Loki
Level 123
God Stats
48W - 40L
1,559 SR
Queue Stats
509W - 567L
1,463 Elo+
Solo
Bacchus
Bacchus
Merloks
Bacchus
Level 140
God Stats
10W - 14L
1,474 SR
Queue Stats
139W - 158L
1,492 Elo+
Solo
Ullr
Ullr
Scion_Nando
Ullr
Level 59
God Stats
6W - 10L
1,354 SR
Queue Stats
177W - 190L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
Smokecityvet
Gilgamesh
Level 103
God Stats
2W - 7L
1,378 SR
Queue Stats
450W - 542L
1,461 Elo+
Solo
Raijin
Raijin
jnelly23969
Raijin
Level 109
God Stats
2W - 10L
1,315 SR
Queue Stats
245W - 224L
1,486 Elo+
Solo
Team Averages
Level 107
1,416 SR
1,462 Elo+

VS

Team Averages
Level 100
1,479 SR
1,475 Elo+
Camazotz
Camazotz
BlA_cKt_HuN_dEr_
Camazotz
Level 116
God Stats
5W - 7L
1,374 SR
Queue Stats
340W - 355L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
LilCvlty
Gilgamesh
Level 137
God Stats
6W - 7L
1,419 SR
Queue Stats
140W - 139L
1,493 Elo+
Solo
Freya
Freya
RoboticSniper102
Freya
Level 69
God Stats
1W - 5L
1,471 SR
Queue Stats
57W - 49L
1,485 Elo+
Party 1
Hades
Hades
leo951104
Hades
Level 58
God Stats
23W - 13L
1,557 SR
Queue Stats
158W - 192L
1,471 Elo+
Solo
Ra
Ra
redwards2004
Ra
Level 122
God Stats
46W - 36L
1,575 SR
Queue Stats
218W - 212L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 4
14,736
641
17,027
20,126
8,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Merloks
Bacchus
15
1 / 3 / 12
11,072
481
10,387
22,914
32,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
0 / 8 / 4
9,051
394
6,918
20,549
8,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Smokecityvet
Gilgamesh
20
4 / 1 / 1
13,535
588
20,504
24,469
17,687
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
18
2 / 4 / 6
11,601
504
9,932
15,026
6,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 1
10,225
445
18,313
28,373
12,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
LilCvlty
Gilgamesh
19
0 / 1 / 1
11,057
481
16,733
20,816
21,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 4 / 5
10,319
449
12,389
17,079
7,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
leo951104
Hades
19
3 / 2 / 2
11,472
499
9,055
15,338
9,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 4 / 6
9,449
411
15,657
13,433
5,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
18
Kills
17
17
Deaths
18
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
7
1
0.93
W
11
1
4
13
L
Gilgamesh
LilCvlty
Gilgamesh
0
1
1
0.5
W
Bacchus
Merloks
Bacchus
1
3
12
2.33
L
4
4
5
1.63
W
0
8
4
0.25
W
Gilgamesh
Smokecityvet
Gilgamesh
4
1
1
4.5
W
Raijin
2
4
6
1.25
L
Hades
leo951104
Hades
3
2
2
2
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,768
Damage
72,147
103,084
Taken
95,039
74,055
Mitigated
57,510
29,772
Healing
36,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,313
7,457
0
10,782
28,373
12,302
0
4,539
23,834
0
78,474
W
17,027
6,548
2,590
6,416
20,126
8,760
2,965
4,549
15,444
0
114,100
L
Gilgamesh
LilCvlty
Gilgamesh
16,733
6,376
0
7,533
20,816
21,701
232
0
20,816
0
89,289
W
Bacchus
Merloks
Bacchus
10,387
570
878
4,355
22,914
32,269
0
14,733
7,734
37,569
0
L
12,389
5,339
0
6,125
17,079
7,911
383
5,450
11,629
62,505
0
W
6,918
2,466
0
2,141
20,549
8,788
1,356
9,788
10,425
0
57,795
W
Gilgamesh
Smokecityvet
Gilgamesh
20,504
7,829
0
11,642
24,469
17,687
876
2,140
22,329
0
112,331
W
Raijin
9,932
926
21
1,729
15,026
6,551
128
5,695
9,319
94,613
0
L
Hades
leo951104
Hades
9,055
721
204
7,718
15,338
9,695
0
5,871
9,467
107,520
0
L
15,657
2,264
914
3,131
13,433
5,901
269
4,459
8,974
76,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,995
Gold Earned
52,522
649
Minions Killed
617
0
Camps Cleared
0
2,240,030
Distance Traveled
2,173,496
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
10,225
445
86
4
0
424,257
1
W
Loki
14,736
641
167
7
0
518,840
0
L
Gilgamesh
11,057
481
149
6
0
479,958
2
W
Bacchus
11,072
481
40
2
0
457,935
5
L
Freya
10,319
449
79
3
0
409,518
2
W
Ullr
9,051
394
69
3
0
416,963
1
W
Gilgamesh
13,535
588
215
9
0
435,952
0
W
Raijin
11,601
504
158
7
0
410,340
11
L
Hades
11,472
499
194
8
0
448,602
4
L
Ra
9,449
411
109
5
0
411,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role