Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver V
GucciSuplex
Ah Muzen Cab
Silver V
Level 160
God Stats
2W - 1L
1,564 SR
Queue Stats
12W - 19L
1,251 MMR
Party 1
Chang'e
Chang'e
Silver I
Nameless2000
Chang'e
Silver I
Level 148
God Stats
1W - 0L
1,273 SR
Queue Stats
10W - 8L
1,578 MMR
Party 1
Ganesha
Ganesha
Gold IV
Pαolo
Ganesha
Gold IV
Level 148
God Stats
12W - 5L
1,661 SR
Queue Stats
150W - 192L
1,367 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,499 SR
1,399 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 77
1,400 SR
1,457 MMR
Zhong Kui
Zhong Kui
Bronze V
 
Zhong Kui
Bronze V
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Jaronut
Cthulhu
Bronze III
Level 63
God Stats
1W - 2L
1,373 SR
Queue Stats
1W - 4L
1,436 MMR
Party 2
Lancelot
Lancelot
Bronze V
Ronoyoki
Lancelot
Bronze V
Level 89
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 4L
1,436 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GucciSuplex
Ah Muzen Cab
17
10 / 4 / 6
12,444
778
23,297
15,281
7,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Nameless2000
Chang'e
15
6 / 2 / 9
11,442
715
17,531
13,726
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
Pαolo
Ganesha
14
0 / 3 / 15
11,154
697
8,312
17,510
22,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Baron SamediArachneAgniRavanaAtlas

VS

Bans
VamanaNoxAh PuchThothHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
1 / 7 / 6
10,410
651
17,375
22,793
16,642
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Jaronut
Cthulhu
16
2 / 1 / 7
11,380
711
8,115
18,637
27,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Ronoyoki
Lancelot
16
6 / 9 / 3
11,425
714
8,627
17,996
9,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
16
Kills
9
9
Deaths
17
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
6
0.57
W
Ah Muzen Cab
GucciSuplex
Ah Muzen Cab
10
4
6
3.25
L
Cthulhu
Jaronut
Cthulhu
2
1
7
5.5
W
Chang'e
Nameless2000
Chang'e
6
2
9
5.25
W
Ganesha
Pαolo
Ganesha
0
3
15
2.5
L
Lancelot
Ronoyoki
Lancelot
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,140
Damage
34,117
46,517
Taken
59,426
36,284
Mitigated
53,782
16,180
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
17,375
2,414
598
7,155
22,793
16,642
1,181
8,377
14,416
44,775
0
W
Ah Muzen Cab
GucciSuplex
Ah Muzen Cab
23,297
9,331
0
3,649
15,281
7,688
1,924
9,147
6,134
0
61,110
L
Cthulhu
Jaronut
Cthulhu
8,115
692
1,056
1,355
18,637
27,935
232
8,490
10,147
22,241
0
W
Chang'e
Nameless2000
Chang'e
17,531
1,460
4,071
5,342
13,726
6,115
591
7,657
6,069
46,659
0
W
Ganesha
Pαolo
Ganesha
8,312
1,065
0
3,118
17,510
22,481
220
9,589
7,921
18,373
0
L
Lancelot
Ronoyoki
Lancelot
8,627
1,320
363
1,450
17,996
9,205
332
9,795
8,201
0
36,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,040
Gold Earned
33,215
159
Minions Killed
158
6
Camps Cleared
6
797,846
Distance Traveled
829,920
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,410
651
62
4
2
238,275
2
W
Ah Muzen Cab
12,444
778
108
7
2
258,310
0
L
Cthulhu
11,380
711
29
2
2
312,928
1
W
Chang'e
11,442
715
49
3
4
288,042
13
W
Ganesha
11,154
697
2
0
0
251,494
3
L
Lancelot
11,425
714
67
4
2
278,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role