Player Matchup

Merlin
Merlin
Ragrend
Merlin
Level 42
God Stats
4W - 3L
1,554 SR
Queue Stats
5W - 5L
1,302 Elo+
Party 2
Thanatos
Thanatos
SexyOrsoPolare
Thanatos
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,302 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
VagVeng
Ah Muzen Cab
Level 27
God Stats
4W - 0L
1,797 SR
Queue Stats
5W - 4L
1,345 Elo+
Party 2
Team Averages
Level 44
1,617 SR
1,316 Elo+

VS

Team Averages
Level 107
1,451 SR
1,540 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
RastaTV
Gilgamesh
Level 157
God Stats
0W - 2L
1,320 SR
Queue Stats
87W - 93L
1,507 Elo+
Party 1
Merlin
Merlin
milaczek
Merlin
Level 17
God Stats
3W - 2L
1,533 SR
Queue Stats
7W - 10L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ragrend
Merlin
17
5 / 0 / 9
10,567
755
13,056
8,393
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
14
4 / 5 / 7
9,852
704
7,680
18,220
13,633
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
VagVeng
Ah Muzen Cab
16
5 / 3 / 9
10,735
767
13,276
12,666
5,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 6 / 6
9,168
655
9,000
13,817
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
RastaTV
Gilgamesh
13
2 / 4 / 4
8,939
639
9,144
14,441
16,147
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
milaczek
Merlin
14
4 / 4 / 2
9,615
687
12,266
10,342
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
14
Kills
8
8
Deaths
14
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
6
6
0.83
W
Merlin
Ragrend
Merlin
5
0
9
9.5
L
Gilgamesh
RastaTV
Gilgamesh
2
4
4
1
W
Thanatos
4
5
7
1.5
W
Ah Muzen Cab
VagVeng
Ah Muzen Cab
5
3
9
3.17
L
Merlin
milaczek
Merlin
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,012
Damage
30,410
39,279
Taken
38,600
23,557
Mitigated
25,782
13,237
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,000
1,525
0
1,398
13,817
5,334
0
4,507
9,310
0
28,111
W
Merlin
Ragrend
Merlin
13,056
544
0
677
8,393
4,013
524
2,960
5,433
43,476
0
L
Gilgamesh
RastaTV
Gilgamesh
9,144
1,158
0
677
14,441
16,147
0
5,126
9,315
0
27,778
W
Thanatos
7,680
1,280
0
10,243
18,220
13,633
234
6,040
12,180
0
27,085
W
Ah Muzen Cab
VagVeng
Ah Muzen Cab
13,276
5,116
0
2,317
12,666
5,911
1,696
4,094
8,572
0
47,422
L
Merlin
milaczek
Merlin
12,266
252
0
3,010
10,342
4,301
0
3,851
6,491
34,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,154
Gold Earned
27,722
166
Minions Killed
156
7
Camps Cleared
6
792,823
Distance Traveled
791,521
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,168
655
52
4
4
248,360
6
W
Merlin
10,567
755
55
4
2
257,389
0
L
Gilgamesh
8,939
639
40
3
0
284,251
5
W
Thanatos
9,852
704
32
2
3
271,139
3
W
Ah Muzen Cab
10,735
767
79
6
2
264,295
0
L
Merlin
9,615
687
64
5
2
258,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role