Player Matchup

Hun Batz
Hun Batz
Grabo
Hun Batz
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 37L
1,619 Elo+
Party 1
Khepri
Khepri
SubekSmiec
Khepri
Level 18
God Stats
2W - 1L
1,531 SR
Queue Stats
10W - 17L
1,247 Elo+
Party 1
Sun Wukong
Sun Wukong
Ursuva
Sun Wukong
Level 65
God Stats
8W - 1L
1,943 SR
Queue Stats
54W - 29L
1,675 Elo+
Party 1
Raijin
Raijin
VastoWuja
Raijin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 158L
1,430 Elo+
Party 1
Chronos
Chronos
olizantempe
Chronos
Level 160
God Stats
3W - 3L
1,665 SR
Queue Stats
79W - 89L
1,400 Elo+
Solo
Team Averages
Level 80
1,628 SR
1,474 Elo+

VS

Team Averages
Level 78
1,464 SR
1,492 Elo+
Artemis
Artemis
LexyHexy
Artemis
Level 55
God Stats
13W - 15L
1,449 SR
Queue Stats
74W - 87L
1,461 Elo+
Party 3
Agni
Agni
ZETAtsh
Agni
Level 72
God Stats
5W - 3L
1,473 SR
Queue Stats
69W - 51L
1,551 Elo+
Party 2
Freya
Freya
mirosso
Freya
Level 60
God Stats
9W - 8L
1,464 SR
Queue Stats
70W - 86L
1,439 Elo+
Party 3
Thor
Thor
szkatu
Thor
Level 45
God Stats
7W - 11L
1,545 SR
Queue Stats
85W - 68L
1,517 Elo+
Party 2
King Arthur
King Arthur
valisukaru
King Arthur
Level 158
God Stats
2W - 9L
1,389 SR
Queue Stats
335W - 348L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Grabo
Hun Batz
18
7 / 7 / 12
12,781
1,162
18,508
18,885
9,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
SubekSmiec
Khepri
18
2 / 5 / 13
12,616
1,147
3,757
22,337
29,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Ursuva
Sun Wukong
19
6 / 1 / 17
13,216
1,201
18,171
18,187
20,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
VastoWuja
Raijin
20
8 / 2 / 14
13,921
1,266
17,652
14,668
7,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
olizantempe
Chronos
19
6 / 6 / 13
13,558
1,233
19,202
17,702
8,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

174

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LexyHexy
Artemis
18
3 / 8 / 12
12,419
1,129
14,586
19,195
8,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Agni
ZETAtsh
Agni
18
8 / 6 / 10
13,717
1,247
31,550
16,368
8,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
mirosso
Freya
17
3 / 3 / 8
11,788
1,072
13,833
11,404
5,207
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
szkatu
Thor
17
6 / 7 / 9
12,464
1,133
15,350
18,224
8,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
valisukaru
King Arthur
18
1 / 5 / 12
11,298
1,027
11,902
16,455
23,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
72
29
Kills
21
21
Deaths
29
69
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Grabo
Hun Batz
7
7
12
1.86
L
Artemis
LexyHexy
Artemis
3
8
12
1.13
W
Khepri
SubekSmiec
Khepri
2
5
13
1.7
W
Sun Wukong
Ursuva
Sun Wukong
6
1
17
14.5
W
Raijin
VastoWuja
Raijin
8
2
14
7.5
L
Agni
ZETAtsh
Agni
8
6
10
2.17
L
Freya
mirosso
Freya
3
3
8
2.33
W
Chronos
olizantempe
Chronos
6
6
13
2.08
L
Thor
szkatu
Thor
6
7
9
1.5
L
King Arthur
valisukaru
King Arthur
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,290
Damage
87,221
91,779
Taken
81,646
75,133
Mitigated
54,420
13,677
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Grabo
Hun Batz
18,508
3,037
0
792
18,885
9,458
0
10,168
8,717
0
37,281
L
Artemis
LexyHexy
Artemis
14,586
4,763
0
2,139
19,195
8,748
0
7,874
11,321
0
42,402
W
Khepri
SubekSmiec
Khepri
3,757
235
0
1,671
22,337
29,278
0
10,858
11,479
8,729
0
W
Sun Wukong
Ursuva
Sun Wukong
18,171
2,825
0
4,939
18,187
20,017
0
12,022
6,165
0
29,459
W
Raijin
VastoWuja
Raijin
17,652
2,932
262
2,461
14,668
7,502
0
6,117
8,551
49,935
0
L
Agni
ZETAtsh
Agni
31,550
1,517
0
636
16,368
8,038
0
7,893
8,451
60,977
0
L
Freya
mirosso
Freya
13,833
3,757
0
3,020
11,404
5,207
0
4,709
6,695
35,801
0
W
Chronos
olizantempe
Chronos
19,202
5,849
0
3,552
17,702
8,878
0
8,290
9,412
46,575
0
L
Thor
szkatu
Thor
15,350
2,894
0
105
18,224
8,549
0
9,270
8,840
0
20,740
L
King Arthur
valisukaru
King Arthur
11,902
479
0
0
16,455
23,878
0
10,865
5,590
3,977
19,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,092
Gold Earned
61,686
211
Minions Killed
201
8
Camps Cleared
8
1,129,600
Distance Traveled
1,012,771
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,781
1,162
30
3
0
221,559
0
L
Artemis
12,419
1,129
64
6
3
170,311
0
W
Khepri
12,616
1,147
4
0
1
225,981
1
W
Sun Wukong
13,216
1,201
20
2
0
255,553
3
W
Raijin
13,921
1,266
88
8
2
205,173
0
L
Agni
13,717
1,247
80
7
2
229,121
1
L
Freya
11,788
1,072
39
4
3
184,852
0
W
Chronos
13,558
1,233
69
6
5
221,334
2
L
Thor
12,464
1,133
5
0
0
204,547
0
L
King Arthur
11,298
1,027
13
1
0
223,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role