Player Matchup

Baron Samedi
Baron Samedi
SanCry
Baron Samedi
Level 89
God Stats
3W - 5L
1,436 SR
Queue Stats
285W - 280L
1,435 Elo+
Solo
Xbalanque
Xbalanque
SiMo-Al
Xbalanque
Level 126
God Stats
2W - 5L
1,522 SR
Queue Stats
162W - 173L
1,412 Elo+
Party 2
Nox
Nox
gavinda77
Nox
Level 156
God Stats
1W - 3L
1,440 SR
Queue Stats
163W - 186L
1,490 Elo+
Solo
He Bo
He Bo
hamoudahaili
He Bo
Level 141
God Stats
0W - 3L
1,159 SR
Queue Stats
127W - 141L
1,412 Elo+
Party 2
Janus
Janus
sunfender
Janus
Level 80
God Stats
1W - 2L
1,476 SR
Queue Stats
81W - 77L
1,448 Elo+
Party 2
Team Averages
Level 118
1,406 SR
1,439 Elo+

VS

Team Averages
Level 100
1,436 SR
1,481 Elo+
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Thanatos_098
Mulan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,470 Elo+
Party 3
Kukulkan
Kukulkan
aRaAra0
Kukulkan
Level 102
God Stats
1W - 3L
1,178 SR
Queue Stats
88W - 83L
1,436 Elo+
Party 3
Artemis
Artemis
ПростоАнимешник
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SanCry
Baron Samedi
14
2 / 4 / 7
7,793
708
8,679
12,362
6,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
SiMo-Al
Xbalanque
15
6 / 5 / 5
8,652
787
14,636
11,794
5,672
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 8
8,312
756
6,143
10,872
5,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 6 / 4
6,772
616
9,428
9,050
3,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
sunfender
Janus
16
3 / 2 / 9
8,978
816
10,245
8,701
4,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
5 / 4 / 8
9,035
821
8,304
17,182
22,859
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
 
Cupid
16
4 / 1 / 9
8,893
808
6,549
10,171
5,132
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 4 / 9
8,310
755
4,406
12,066
11,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
aRaAra0
Kukulkan
17
2 / 1 / 10
9,324
848
12,691
7,613
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 2 / 10
8,599
782
15,982
11,775
6,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
65
12
Kills
19
20
Deaths
12
33
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
4
8
2.25
W
Cupid
 
Cupid
4
1
9
8.5
L
Baron Samedi
SanCry
Baron Samedi
2
4
7
1.38
L
Xbalanque
SiMo-Al
Xbalanque
6
5
5
1.7
W
4
4
9
2.13
W
Kukulkan
aRaAra0
Kukulkan
2
1
10
7
L
1
3
8
1.67
L
0
6
4
0.33
L
Janus
sunfender
Janus
3
2
9
3.75
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,131
Damage
47,932
52,779
Taken
58,807
26,711
Mitigated
49,387
21,096
Healing
25,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,304
620
2,554
3,804
17,182
22,859
100
7,338
9,642
11,206
0
W
Cupid
 
Cupid
6,549
2,033
5,254
4,474
10,171
5,132
590
6,039
4,122
0
18,311
L
Baron Samedi
SanCry
Baron Samedi
8,679
285
5,944
5,109
12,362
6,564
0
5,488
6,874
15,578
0
L
Xbalanque
SiMo-Al
Xbalanque
14,636
6,238
647
1,241
11,794
5,672
0
3,226
8,448
0
21,887
W
4,406
378
571
2,503
12,066
11,377
310
8,011
3,961
0
5,625
W
Kukulkan
aRaAra0
Kukulkan
12,691
685
0
1,443
7,613
3,777
416
4,993
2,508
38,478
0
L
6,143
356
1,474
2,725
10,872
5,710
0
4,820
5,987
18,216
0
L
9,428
174
502
350
9,050
3,975
68
4,028
4,994
11,748
0
L
Janus
sunfender
Janus
10,245
653
565
2,539
8,701
4,790
62
3,433
5,195
27,260
0
W
15,982
5,252
2,556
2,661
11,775
6,242
830
7,616
4,079
0
25,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,507
Gold Earned
44,161
114
Minions Killed
121
0
Camps Cleared
0
1,035,521
Distance Traveled
1,135,565
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,035
821
1
0
0
210,864
1
W
Cupid
8,893
808
26
2
0
228,862
0
L
Baron Samedi
7,793
708
16
1
0
226,938
0
L
Xbalanque
8,652
787
11
1
0
198,055
0
W
Mulan
8,310
755
6
1
0
210,168
0
W
Kukulkan
9,324
848
58
5
0
254,243
4
L
Nox
8,312
756
21
2
0
204,390
1
L
He Bo
6,772
616
6
1
0
194,293
1
L
Janus
8,978
816
60
5
0
211,845
0
W
Artemis
8,599
782
30
3
0
231,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role