Player Matchup

Jormungandr
Jormungandr
GalaxyYas
Jormungandr
Level 25
God Stats
52W - 36L
1,552 SR
Queue Stats
92W - 89L
1,481 Elo+
Party 1
Kukulkan
Kukulkan
HyenaCheeseHead
Kukulkan
Level 160
God Stats
133W - 112L
1,573 SR
Queue Stats
261W - 240L
1,549 Elo+
Party 1
Tyr
Tyr
LoverBOYY
Tyr
Level 49
God Stats
0W - 2L
1,272 SR
Queue Stats
60W - 75L
1,476 Elo+
Solo
Ne Zha
Ne Zha
applesan
Ne Zha
Level 160
God Stats
39W - 42L
1,502 SR
Queue Stats
270W - 239L
1,517 Elo+
Party 1
Baron Samedi
Baron Samedi
xxOcupuCxx
Baron Samedi
Level 38
God Stats
9W - 12L
1,264 SR
Queue Stats
268W - 315L
1,431 Elo+
Solo
Team Averages
Level 86
1,432 SR
1,491 Elo+

VS

Team Averages
Level 61
1,545 SR
1,474 Elo+
Discordia
Discordia
Aleske
Discordia
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Grabo
Anhur
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 37L
1,603 Elo+
Party 2
Khepri
Khepri
SubekSmiec
Khepri
Level 18
God Stats
2W - 1L
1,300 SR
Queue Stats
10W - 17L
1,194 Elo+
Party 2
Sun Wukong
Sun Wukong
Ursuva
Sun Wukong
Level 65
God Stats
8W - 1L
1,926 SR
Queue Stats
54W - 29L
1,657 Elo+
Party 2
Bastet
Bastet
VastoWuja
Bastet
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 158L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GalaxyYas
Jormungandr
19
0 / 6 / 3
14,224
1,016
12,647
27,207
42,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
18
1 / 2 / 1
13,083
935
28,535
15,849
7,395
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 12 / 1
12,072
862
14,700
38,753
38,449
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
applesan
Ne Zha
19
2 / 10 / 1
13,564
969
19,160
24,342
10,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
xxOcupuCxx
Baron Samedi
19
1 / 11 / 3
13,401
957
21,998
34,994
16,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aleske
Discordia
20
0 / 0 / 20
14,065
1,005
15,870
10,979
6,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
Grabo
Anhur
20
19 / 1 / 17
16,369
1,169
47,684
24,127
16,992
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
SubekSmiec
Khepri
20
1 / 0 / 25
14,857
1,061
5,739
23,531
42,032
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
Ursuva
Sun Wukong
20
16 / 0 / 17
16,623
1,187
33,058
23,916
29,486
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
VastoWuja
Bastet
20
5 / 3 / 27
14,337
1,024
29,989
20,843
12,809
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
147
4
Kills
41
41
Deaths
4
9
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aleske
Discordia
0
0
20
10
L
Jormungandr
GalaxyYas
Jormungandr
0
6
3
0.25
W
Anhur
Grabo
Anhur
19
1
17
27.5
L
Kukulkan
1
2
1
0.75
L
0
12
1
0.04
W
Khepri
SubekSmiec
Khepri
1
0
25
13.5
W
Sun Wukong
Ursuva
Sun Wukong
16
0
17
24.5
W
Bastet
VastoWuja
Bastet
5
3
27
6.17
L
Ne Zha
applesan
Ne Zha
2
10
1
0.25
L
Baron Samedi
xxOcupuCxx
Baron Samedi
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,040
Damage
132,340
141,145
Taken
103,396
114,824
Mitigated
107,917
14,073
Healing
27,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aleske
Discordia
15,870
383
498
1,458
10,979
6,598
0
6,431
4,548
55,205
0
L
Jormungandr
GalaxyYas
Jormungandr
12,647
2,465
0
1,770
27,207
42,176
0
5,148
22,059
35,584
0
W
Anhur
Grabo
Anhur
47,684
34,690
0
8,873
24,127
16,992
0
16,265
7,862
0
72,542
L
Kukulkan
28,535
3,080
130
931
15,849
7,395
0
2,981
12,868
83,952
0
L
14,700
2,738
0
868
38,753
38,449
0
5,290
32,137
767
19,715
W
Khepri
SubekSmiec
Khepri
5,739
862
0
977
23,531
42,032
0
16,122
7,409
12,325
0
W
Sun Wukong
Ursuva
Sun Wukong
33,058
6,746
0
11,743
23,916
29,486
0
15,242
8,674
0
62,672
W
Bastet
VastoWuja
Bastet
29,989
11,694
0
4,174
20,843
12,809
0
9,846
10,997
0
35,783
L
Ne Zha
applesan
Ne Zha
19,160
3,345
0
1,265
24,342
10,208
0
3,052
21,290
0
45,768
L
Baron Samedi
xxOcupuCxx
Baron Samedi
21,998
1,951
3,663
5,446
34,994
16,596
0
5,138
29,856
49,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,344
Gold Earned
76,251
291
Minions Killed
279
14
Camps Cleared
5
1,288,500
Distance Traveled
1,476,908
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,065
1,005
104
7
0
272,471
0
L
Jormungandr
14,224
1,016
35
3
1
265,574
0
W
Anhur
16,369
1,169
57
4
2
275,040
0
L
Kukulkan
13,083
935
142
10
1
268,571
3
L
Tyr
12,072
862
12
1
1
261,914
1
W
Khepri
14,857
1,061
12
1
0
313,026
0
W
Sun Wukong
16,623
1,187
78
6
0
323,244
2
W
Bastet
14,337
1,024
28
2
3
293,127
1
L
Ne Zha
13,564
969
39
3
10
277,063
3
L
Baron Samedi
13,401
957
63
5
1
215,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role