Player Matchup

Neith
Neith
Ayorhs78
Neith
Level 19
God Stats
6W - 5L
1,471 SR
Queue Stats
7W - 10L
1,504 Elo+
Party 2
Medusa
Medusa
BE_77
Medusa
Level 158
God Stats
0W - 2L
1,583 SR
Queue Stats
43W - 59L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kayvann360
Morgan Le Fay
Level 76
God Stats
2W - 3L
1,193 SR
Queue Stats
77W - 81L
1,475 Elo+
Party 2
Yemoja
Yemoja
SaltyGunner6943
Yemoja
Level 33
God Stats
1W - 7L
1,747 SR
Queue Stats
56W - 70L
1,381 Elo+
Solo
Odin
Odin
pancakeHYPE
Odin
Level 72
God Stats
2W - 1L
1,618 SR
Queue Stats
19W - 22L
1,169 Elo+
Solo
Team Averages
Level 72
1,522 SR
1,396 Elo+

VS

Team Averages
Level 138
1,529 SR
1,468 Elo+
Da Ji
Da Ji
Nidhalz
Da Ji
Level 133
God Stats
32W - 19L
1,575 SR
Queue Stats
51W - 49L
1,489 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Santoryu-Thunder
Kumbhakarna
Level 160
God Stats
2W - 1L
1,618 SR
Queue Stats
24W - 28L
1,403 Elo+
Party 1
Hades
Hades
almatawaa
Hades
Level 159
God Stats
12W - 4L
1,585 SR
Queue Stats
31W - 15L
1,578 Elo+
Party 1
Thanatos
Thanatos
mahmood_alaradi
Thanatos
Level 147
God Stats
1W - 1L
1,597 SR
Queue Stats
11W - 9L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
monkyking123
Baron Samedi
Level 89
God Stats
1W - 0L
1,269 SR
Queue Stats
46W - 55L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ayorhs78
Neith
19
4 / 7 / 7
14,123
1,009
20,333
26,063
11,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
BE_77
Medusa
19
3 / 12 / 7
13,372
955
8,506
26,618
12,068
Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Kayvann360
Morgan Le Fay
19
0 / 4 / 10
12,784
913
9,722
11,018
4,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 7 / 9
13,618
973
14,516
23,921
15,452
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 7 / 7
13,804
986
16,198
25,836
19,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Nidhalz
Da Ji
20
19 / 3 / 12
17,485
1,249
35,543
18,818
15,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
Santoryu-Thunder
Kumbhakarna
20
1 / 2 / 23
13,823
987
10,858
23,373
27,554
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hades
almatawaa
Hades
19
0 / 2 / 13
12,506
893
15,798
8,218
6,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
20
13 / 5 / 12
16,122
1,152
30,165
17,330
9,148
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
monkyking123
Baron Samedi
20
4 / 1 / 16
14,918
1,066
16,796
13,129
8,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
113
13
Kills
37
37
Deaths
13
40
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Neith
Ayorhs78
Neith
4
7
7
1.07
L
Medusa
BE_77
Medusa
3
12
7
0.54
L
Morgan Le Fay
Kayvann360
Morgan Le Fay
0
4
10
1.25
W
Da Ji
Nidhalz
Da Ji
19
3
12
8.33
L
2
7
9
0.93
W
Kumbhakarna
Santoryu-Thunder
Kumbhakarna
1
2
23
6.25
W
Hades
almatawaa
Hades
0
2
13
3.25
W
Thanatos
13
5
12
3.8
W
Baron Samedi
monkyking123
Baron Samedi
4
1
16
12
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,275
Damage
109,160
113,456
Taken
80,868
63,881
Mitigated
67,087
10,688
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Ayorhs78
Neith
20,333
8,479
0
953
26,063
11,609
0
8,704
17,359
0
42,585
L
Medusa
BE_77
Medusa
8,506
3,503
0
0
26,618
12,068
0
10,022
16,596
0
19,971
L
Morgan Le Fay
Kayvann360
Morgan Le Fay
9,722
776
0
121
11,018
4,936
0
4,069
6,949
25,274
0
W
Da Ji
Nidhalz
Da Ji
35,543
13,961
0
715
18,818
15,970
0
5,410
12,699
0
56,310
L
14,516
4,117
4,126
1,026
23,921
15,452
0
8,062
15,859
36,501
0
W
Kumbhakarna
Santoryu-Thunder
Kumbhakarna
10,858
33
0
0
23,373
27,554
0
8,128
14,968
18,672
0
W
Hades
almatawaa
Hades
15,798
474
527
1,486
8,218
6,231
0
2,418
4,606
23,832
0
W
Thanatos
30,165
8,865
0
12,686
17,330
9,148
0
4,461
11,652
0
48,495
W
Baron Samedi
monkyking123
Baron Samedi
16,796
1,046
2,877
4,950
13,129
8,184
0
3,821
9,020
54,835
0
L
16,198
4,486
439
4,023
25,836
19,816
0
12,595
13,241
0
39,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,701
Gold Earned
74,854
213
Minions Killed
224
3
Camps Cleared
1
1,126,299
Distance Traveled
1,049,175
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,123
1,009
51
4
0
220,764
0
L
Medusa
13,372
955
17
1
0
188,405
1
L
Morgan Le Fay
12,784
913
42
3
0
259,690
1
W
Da Ji
17,485
1,249
58
4
0
250,381
1
L
Yemoja
13,618
973
43
3
0
205,020
0
W
Kumbhakarna
13,823
987
12
1
0
226,985
0
W
Hades
12,506
893
16
1
0
77,666
0
W
Thanatos
16,122
1,152
38
3
1
252,673
0
W
Baron Samedi
14,918
1,066
100
7
0
241,470
0
L
Odin
13,804
986
60
4
3
252,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role