Player Matchup

Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
MiezMiezMiez
Chang'e
Level 100
God Stats
27W - 12L
1,648 SR
Queue Stats
152W - 75L
1,730 Elo+
Party 2
Medusa
Medusa
Sionnachfox
Medusa
Level 97
God Stats
83W - 45L
1,680 SR
Queue Stats
289W - 162L
1,725 Elo+
Party 2
Team Averages
Level 95
1,609 SR
1,652 Elo+

VS

Team Averages
Level 50
1,500 SR
1,475 Elo+
Ra
Ra
Jalemole3
Ra
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 100L
1,500 Elo+
Party 1
Thanatos
Thanatos
JethroG
Thanatos
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,315 Elo+
Party 1
Hercules
Hercules
darkrequien
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
7 / 0 / 8
8,403
934
7,744
9,433
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chang'e
MiezMiezMiez
Chang'e
12
1 / 1 / 15
7,588
843
6,637
9,587
3,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
8 / 1 / 5
8,318
924
9,479
6,544
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,299
700
7,596
7,348
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
JethroG
Thanatos
10
2 / 6 / 0
6,378
709
5,154
8,707
3,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
darkrequien
Hercules
8
0 / 4 / 2
5,745
638
4,409
10,352
7,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
8
11
L
0
6
2
0.17
L
Thanatos
JethroG
Thanatos
2
6
0
0.33
W
Chang'e
MiezMiezMiez
Chang'e
1
1
15
8.5
W
Medusa
8
1
5
10.5
L
Hercules
darkrequien
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
17,159
25,564
Taken
26,407
12,698
Mitigated
13,248
10,826
Healing
4,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,744
1,322
0
3,035
9,433
6,950
430
2,370
6,891
78
25,265
L
7,596
539
468
504
7,348
2,419
0
2,071
4,997
35,373
0
L
Thanatos
JethroG
Thanatos
5,154
592
0
2,344
8,707
3,438
0
2,381
6,230
0
7,402
W
Chang'e
MiezMiezMiez
Chang'e
6,637
354
3,047
4,276
9,587
3,246
728
2,256
7,043
22,587
0
W
Medusa
9,479
4,499
0
468
6,544
2,502
1,602
2,631
3,631
0
30,277
L
Hercules
darkrequien
Hercules
4,409
1,482
0
1,208
10,352
7,391
0
2,575
7,617
0
12,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,309
Gold Earned
18,422
121
Minions Killed
89
6
Camps Cleared
3
589,759
Distance Traveled
458,141
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,403
934
31
3
3
201,648
1
L
Ra
6,299
700
70
8
3
169,604
4
L
Thanatos
6,378
709
2
0
0
142,156
0
W
Chang'e
7,588
843
36
4
2
195,420
2
W
Medusa
8,318
924
54
6
1
192,691
1
L
Hercules
5,745
638
17
2
0
146,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role