Player Matchup

Horus
Horus
CrosRafiki
Horus
Level 160
God Stats
10W - 1L
1,814 SR
Queue Stats
247W - 155L
1,765 Elo+
Party 1
Ne Zha
Ne Zha
Dock Kaiser
Ne Zha
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
313W - 203L
1,798 Elo+
Party 1
Chang'e
Chang'e
Slyferus
Chang'e
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
433W - 341L
1,741 Elo+
Party 1
Team Averages
Level 156
1,605 SR
1,768 Elo+

VS

Team Averages
Level 91
1,504 SR
1,470 Elo+
Baron Samedi
Baron Samedi
Breulsje-073-
Baron Samedi
Level 82
God Stats
28W - 21L
1,607 SR
Queue Stats
230W - 271L
1,464 Elo+
Solo
Atlas
Atlas
Me-In-My-Jakuzzi
Atlas
Level 147
God Stats
74W - 67L
1,534 SR
Queue Stats
164W - 161L
1,571 Elo+
Solo
Hun Batz
Hun Batz
ШOLF
Hun Batz
Level 43
God Stats
1W - 1L
1,372 SR
Queue Stats
15W - 23L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 2 / 6
10,846
723
9,529
19,633
18,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
17
6 / 1 / 1
11,518
768
17,701
15,220
9,923
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Slyferus
Chang'e
14
0 / 3 / 6
9,391
626
9,802
13,658
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Breulsje-073-
Baron Samedi
5
0 / 0 / 0
7,190
479
645
1,405
438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 2 / 3
9,712
647
14,954
21,772
20,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
ШOLF
Hun Batz
15
4 / 5 / 1
9,683
646
13,564
19,841
7,272
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
6
6
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Breulsje-073-
Baron Samedi
0
0
0
0
W
Horus
1
2
6
2
W
Ne Zha
6
1
1
6.5
L
2
2
3
1.75
W
Chang'e
Slyferus
Chang'e
0
3
6
1
L
Hun Batz
ШOLF
Hun Batz
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,032
Damage
29,163
48,511
Taken
43,018
34,258
Mitigated
28,708
21,590
Healing
4,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Breulsje-073-
Baron Samedi
645
64
110
474
1,405
438
0
389
1,016
1,267
0
W
Horus
9,529
2,980
1,579
3,966
19,633
18,512
118
4,248
15,343
0
24,224
W
Ne Zha
17,701
6,084
0
3,443
15,220
9,923
1,462
6,475
8,715
102
62,341
L
14,954
6,220
140
3,021
21,772
20,998
0
5,456
16,316
55,259
0
W
Chang'e
Slyferus
Chang'e
9,802
917
5,534
7,068
13,658
5,823
542
5,260
8,306
34,635
0
L
Hun Batz
ШOLF
Hun Batz
13,564
1,884
447
792
19,841
7,272
0
4,339
15,502
0
31,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,755
Gold Earned
26,585
181
Minions Killed
121
10
Camps Cleared
2
799,925
Distance Traveled
522,287
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,190
479
3
0
0
27,362
1
W
Horus
10,846
723
26
2
2
298,375
4
W
Ne Zha
11,518
768
90
6
5
279,624
0
L
Atlas
9,712
647
63
4
0
256,877
1
W
Chang'e
9,391
626
65
4
3
221,926
2
L
Hun Batz
9,683
646
55
4
2
238,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role