Player Matchup

Thoth
Thoth
Platinum II
Das Spookyboi
Thoth
Platinum II
Level 153
God Stats
2W - 2L
1,583 SR
Queue Stats
64W - 66L
1,927 MMR
Party 2
Odin
Odin
Platinum III
Stoeglets Pizza
Odin
Platinum III
Level 151
God Stats
2W - 1L
1,483 SR
Queue Stats
53W - 54L
1,787 MMR
Party 2
Kali
Kali
Gold IV
dimondcreator
Kali
Gold IV
Level 119
God Stats
13W - 9L
1,675 SR
Queue Stats
121W - 145L
1,619 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,580 SR
1,777 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,406 SR
1,777 MMR
Bastet
Bastet
Gold I
 
Bastet
Gold I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Diamond I
GodlyKingOp
Hel
Diamond I
Level 156
God Stats
4W - 12L
1,502 SR
Queue Stats
204W - 197L
2,331 MMR
Solo
Achilles
Achilles
Gold II
Iconic Mittenz
Achilles
Gold II
Level 67
God Stats
1W - 3L
1,216 SR
Queue Stats
64W - 62L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
7,965
664
6,622
8,496
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 2
7,739
645
7,696
10,560
10,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 6 / 3
7,234
603
4,869
12,340
6,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ah Muzen CabShivaGilgameshAtlasRavana

VS

Bans
GebGaneshaCerberusKhepriMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 3 / 6
8,032
669
8,559
9,207
4,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 5
8,947
746
8,864
7,213
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
14
3 / 0 / 7
9,212
768
9,334
10,421
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
10
10
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
3
6
2
L
2
3
1
0.83
W
4
0
5
6.5
W
Achilles
3
0
7
6.5
L
1
1
2
2
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,187
Damage
26,757
31,396
Taken
26,841
19,388
Mitigated
19,929
5,179
Healing
12,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,559
1,703
220
1,505
9,207
4,684
98
3,383
5,824
0
25,007
L
6,622
154
0
730
8,496
3,021
0
2,468
5,968
31,923
0
W
8,864
180
4,288
4,702
7,213
3,282
0
1,237
5,976
36,646
0
W
Achilles
9,334
2,169
0
2,282
10,421
11,963
111
2,321
8,100
0
23,801
L
7,696
1,455
0
2,593
10,560
10,066
0
4,436
5,912
0
21,941
L
4,869
1,494
0
1,856
12,340
6,301
0
2,464
9,515
0
18,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,938
Gold Earned
26,191
129
Minions Killed
138
6
Camps Cleared
6
687,716
Distance Traveled
738,884
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,032
669
34
3
5
252,814
3
L
Thoth
7,965
664
67
6
1
214,684
3
W
Hel
8,947
746
71
6
1
251,089
4
W
Achilles
9,212
768
33
3
0
234,981
1
L
Odin
7,739
645
36
3
0
238,008
1
L
Kali
7,234
603
26
2
5
235,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role