Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
L-IICED
Hel
Level 105
God Stats
0W - 1L
1,294 SR
Queue Stats
64W - 63L
1,465 Elo+
Party 2
Lancelot
Lancelot
SL-IICED
Lancelot
Level 84
God Stats
1W - 2L
1,469 SR
Queue Stats
39W - 38L
1,455 Elo+
Party 2
Geb
Geb
Taigoron
Geb
Level 144
God Stats
5W - 4L
1,662 SR
Queue Stats
261W - 257L
1,551 Elo+
Solo
Cupid
Cupid
labombachavez
Cupid
Level 34
God Stats
4W - 5L
1,562 SR
Queue Stats
74W - 62L
1,324 Elo+
Solo
Team Averages
Level 89
1,497 SR
1,459 Elo+

VS

Team Averages
Level 91
1,483 SR
1,451 Elo+
Hercules
Hercules
 
Hercules
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
IZAMANOI
Baron Samedi
Level 46
God Stats
2W - 2L
1,452 SR
Queue Stats
37W - 53L
1,303 Elo+
Solo
Eset
Eset
LawDogQuasi
Eset
Level 148
God Stats
4W - 3L
1,620 SR
Queue Stats
306W - 278L
1,461 Elo+
Solo
Lancelot
Lancelot
Vyseir
Lancelot
Level 125
God Stats
5W - 0L
1,342 SR
Queue Stats
130W - 119L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 4 / 3
5,402
416
3,690
8,540
2,820
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
11
2 / 5 / 1
6,673
513
5,920
12,253
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
SL-IICED
Lancelot
11
3 / 4 / 1
7,026
540
6,304
13,406
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
5,876
452
3,105
11,314
5,613
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 5 / 2
5,388
414
5,048
9,210
2,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
5 / 1 / 1
8,198
631
5,343
7,527
4,587
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
 
Neith
11
3 / 3 / 3
6,858
528
5,155
10,105
4,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
IZAMANOI
Baron Samedi
12
2 / 1 / 6
7,101
546
6,533
8,428
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 0 / 6
6,890
530
3,767
7,080
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Vyseir
Lancelot
13
10 / 2 / 3
8,270
636
16,047
11,634
5,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
23
23
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
3
0.38
W
Hercules
 
Hercules
5
1
1
5.5
W
Neith
 
Neith
3
3
3
1.5
W
Baron Samedi
IZAMANOI
Baron Samedi
2
1
6
5
L
Hel
2
5
1
0.5
W
3
0
6
6
L
Lancelot
SL-IICED
Lancelot
3
4
1
0.88
L
1
5
0
0.2
W
Lancelot
Vyseir
Lancelot
10
2
3
5.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,067
Damage
36,845
54,723
Taken
44,774
20,662
Mitigated
22,718
16,665
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,690
1,415
297
2,269
8,540
2,820
0
2,428
6,112
0
22,035
W
Hercules
 
Hercules
5,343
1,991
0
2,504
7,527
4,587
196
2,700
4,827
0
44,854
W
Neith
 
Neith
5,155
1,691
82
4,416
10,105
4,803
1,059
1,290
8,815
0
45,364
W
Baron Samedi
IZAMANOI
Baron Samedi
6,533
1,020
160
1,597
8,428
4,250
486
3,156
5,272
37,267
0
L
Hel
5,920
893
1,317
5,320
12,253
4,708
126
4,422
7,831
49,992
0
W
3,767
429
104
991
7,080
3,370
231
0
7,080
28,801
0
L
Lancelot
SL-IICED
Lancelot
6,304
2,292
0
3,516
13,406
4,800
0
992
12,414
0
41,613
L
3,105
791
0
2,632
11,314
5,613
0
684
10,630
30,257
0
W
Lancelot
Vyseir
Lancelot
16,047
5,159
0
2,428
11,634
5,708
0
1,879
9,755
0
58,293
L
5,048
2,985
103
1,211
9,210
2,721
151
2,286
6,924
0
27,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
37,317
266
Minions Killed
324
0
Camps Cleared
0
1,182,080
Distance Traveled
1,233,197
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,402
416
30
2
0
223,260
3
W
Hercules
8,198
631
78
6
0
245,478
0
W
Neith
6,858
528
74
6
0
211,763
0
W
Baron Samedi
7,101
546
55
4
0
222,121
1
L
Hel
6,673
513
65
5
0
222,423
1
W
Eset
6,890
530
42
3
0
242,312
3
L
Lancelot
7,026
540
80
6
0
286,226
3
L
Geb
5,876
452
50
4
0
229,739
3
W
Lancelot
8,270
636
75
6
0
311,523
1
L
Cupid
5,388
414
41
3
0
220,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role