Player Matchup

Nemesis
Nemesis
Silver I
CobbYn
Nemesis
Silver I
Level 160
God Stats
2W - 0L
1,299 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,299 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 67
1,422 SR
1,443 MMR
Set
Set
Silver IV
Sarrukhs
Set
Silver IV
Level 67
God Stats
0W - 1L
1,422 SR
Queue Stats
5W - 7L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CobbYn
Nemesis
9
2 / 0 / 0
4,946
989
4,123
5,206
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BakasuraUllrHou YiPoseidonKali

VS

Bans
SolAh Muzen CabSkadiIzanamiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,425
885
2,301
5,660
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CobbYn
Nemesis
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,123
Damage
2,301
5,206
Taken
5,660
1,739
Mitigated
3,092
1,594
Healing
1,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CobbYn
Nemesis
4,123
2,483
0
1,594
5,206
1,739
0
150
5,056
0
18,468
L
2,301
1,313
0
1,029
5,660
3,092
0
114
5,546
0
16,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,946
Gold Earned
4,425
33
Minions Killed
35
2
Camps Cleared
1
109,932
Distance Traveled
101,207
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,946
989
33
7
2
109,932
0
L
Set
4,425
885
35
7
1
101,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role