Player Matchup

Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
MiezMiezMiez
Chang'e
Level 100
God Stats
27W - 12L
1,628 SR
Queue Stats
152W - 75L
1,716 Elo+
Party 1
Medusa
Medusa
Sionnachfox
Medusa
Level 97
God Stats
83W - 45L
1,662 SR
Queue Stats
289W - 162L
1,711 Elo+
Party 1
Team Averages
Level 95
1,597 SR
1,642 Elo+

VS

Team Averages
Level 88
1,509 SR
1,421 Elo+
Sol
Sol
Chubbapieguy
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 105L
1,510 Elo+
Solo
Camazotz
Camazotz
Niqhtmare24
Camazotz
Level 122
God Stats
1W - 1L
1,542 SR
Queue Stats
34W - 50L
1,462 Elo+
Solo
Bacchus
Bacchus
Pr0mEx0
Bacchus
Level 35
God Stats
5W - 9L
1,485 SR
Queue Stats
41W - 99L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 9
9,210
768
13,755
15,210
12,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
MiezMiezMiez
Chang'e
12
2 / 2 / 6
8,612
718
8,086
9,913
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
15
9 / 2 / 3
10,150
846
21,789
11,458
5,157
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 2
8,037
670
9,367
12,667
4,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
Niqhtmare24
Camazotz
12
0 / 5 / 3
7,457
621
8,202
19,222
6,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bacchus
Pr0mEx0
Bacchus
12
3 / 2 / 2
9,002
750
7,188
19,524
19,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
5
5
Deaths
14
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
9
7.5
L
2
7
2
0.43
W
Chang'e
MiezMiezMiez
Chang'e
2
2
6
2.5
L
Camazotz
Niqhtmare24
Camazotz
0
5
3
0.3
L
Bacchus
Pr0mEx0
Bacchus
3
2
2
2
W
Medusa
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,630
Damage
24,757
36,581
Taken
51,413
21,836
Mitigated
30,582
12,699
Healing
15,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,755
2,549
0
4,622
15,210
12,890
242
6,677
8,533
0
39,100
L
9,367
3,499
0
2,806
12,667
4,868
0
2,953
9,426
23,761
2,451
W
Chang'e
MiezMiezMiez
Chang'e
8,086
664
2,896
3,635
9,913
3,789
774
4,112
5,801
21,834
0
L
Camazotz
Niqhtmare24
Camazotz
8,202
1,248
0
7,542
19,222
6,613
0
2,867
16,062
0
28,860
L
Bacchus
Pr0mEx0
Bacchus
7,188
824
0
5,228
19,524
19,101
72
2,314
16,773
13,988
0
W
Medusa
21,789
11,170
0
1,546
11,458
5,157
1,655
5,580
5,878
0
45,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,972
Gold Earned
24,496
133
Minions Killed
93
7
Camps Cleared
3
678,727
Distance Traveled
611,996
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,210
768
55
5
2
252,103
1
L
Sol
8,037
670
45
4
0
154,710
1
W
Chang'e
8,612
718
24
2
3
211,445
2
L
Camazotz
7,457
621
37
3
3
226,609
1
L
Bacchus
9,002
750
11
1
0
230,677
1
W
Medusa
10,150
846
54
5
2
215,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role