Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
LIIFERUINER
Agni
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 50L
1,569 Elo+
Solo
Nox
Nox
RainbowSamcat
Nox
Level 80
God Stats
3W - 2L
1,477 SR
Queue Stats
21W - 24L
1,427 Elo+
Solo
Shiva
Shiva
xxxSniped93
Shiva
Level 141
God Stats
54W - 49L
1,569 SR
Queue Stats
240W - 270L
1,532 Elo+
Solo
Team Averages
Level 120
1,509 SR
1,506 Elo+

VS

Team Averages
Level 99
1,476 SR
1,486 Elo+
Tiamat
Tiamat
Axolotl-of-Doom
Tiamat
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 99L
1,442 Elo+
Solo
Vamana
Vamana
Desbair
Vamana
Level 87
God Stats
2W - 5L
1,366 SR
Queue Stats
153W - 147L
1,496 Elo+
Solo
Xing Tian
Xing Tian
Elairez
Xing Tian
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Cupid
Cupid
Jackel Ttv
Cupid
Level 87
God Stats
6W - 8L
1,426 SR
Queue Stats
18W - 26L
1,225 Elo+
Solo
Fenrir
Fenrir
QuickFawn245245
Fenrir
Level 149
God Stats
33W - 28L
1,587 SR
Queue Stats
722W - 713L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 10
7,231
1,446
4,434
7,041
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 0 / 8
7,200
1,440
5,867
2,427
1,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 9
6,613
1,323
8,165
3,689
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 0 / 3
7,372
1,474
2,458
885
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 8
6,895
1,379
7,807
4,854
2,635
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Team 1 Tickets

367

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,109
1,222
2,153
6,604
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Desbair
Vamana
11
1 / 2 / 3
6,322
1,264
6,295
9,036
3,203
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
Elairez
Xing Tian
11
0 / 2 / 1
5,639
1,128
885
3,893
1,807
Cupid
11
2 / 2 / 0
6,714
1,343
1,926
5,141
2,076
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 2
6,379
1,276
4,666
7,472
7,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
12
Kills
4
4
Deaths
12
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
10
3
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
8
7
L
0
4
2
0.25
L
Vamana
Desbair
Vamana
1
2
3
1.25
L
Xing Tian
Elairez
Xing Tian
0
2
1
0.25
L
Cupid
2
2
0
1
W
1
1
9
5.5
L
1
2
2
1
W
4
0
3
5.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
15,925
18,896
Taken
32,146
12,808
Mitigated
18,330
1,978
Healing
3,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,434
564
0
850
7,041
7,129
0
1,104
5,795
11,600
0
W
Ah Muzen Cab
 
Ah Muzen Cab
5,867
1,441
0
442
2,427
1,003
0
132
2,231
0
17,908
L
2,153
422
0
767
6,604
3,517
0
3,286
3,318
14,402
0
L
Vamana
Desbair
Vamana
6,295
2,656
0
1,076
9,036
3,203
0
4,519
4,517
0
14,200
L
Xing Tian
Elairez
Xing Tian
885
84
56
89
3,893
1,807
0
1,618
2,275
5,905
0
L
Cupid
1,926
1,023
540
768
5,141
2,076
0
2,173
2,968
0
18,589
W
8,165
836
0
250
3,689
1,617
0
761
2,895
21,917
0
L
4,666
1,503
0
598
7,472
7,727
0
3,461
4,011
0
8,942
W
2,458
214
0
0
885
424
0
271
614
9,263
0
W
7,807
1,482
119
317
4,854
2,635
0
770
4,003
0
13,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,311
Gold Earned
31,163
112
Minions Killed
112
6
Camps Cleared
3
539,189
Distance Traveled
455,064
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,231
1,446
7
1
2
115,451
2
W
Ah Muzen Cab
7,200
1,440
24
5
0
92,567
0
L
Tiamat
6,109
1,222
34
7
1
102,576
0
L
Vamana
6,322
1,264
17
3
0
100,434
0
L
Xing Tian
5,639
1,128
6
1
0
47,138
0
L
Cupid
6,714
1,343
50
10
1
103,194
0
W
Agni
6,613
1,323
45
9
1
114,362
0
L
Fenrir
6,379
1,276
5
1
1
101,722
0
W
Nox
7,372
1,474
24
5
2
119,779
0
W
Shiva
6,895
1,379
12
2
1
97,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role