Player Matchup

Janus
Janus
DrMahattan
Janus
Level 126
God Stats
4W - 8L
1,500 SR
Queue Stats
104W - 109L
1,418 Elo+
Party 1
Fenrir
Fenrir
Feandris
Fenrir
Level 66
God Stats
2W - 5L
1,255 SR
Queue Stats
61W - 63L
1,418 Elo+
Party 1
Gilgamesh
Gilgamesh
KIDLANTERN96
Gilgamesh
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 159L
1,418 Elo+
Solo
Horus
Horus
SCOTLANDSOUL96
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,305 Elo+
Solo
Artemis
Artemis
eekycai
Artemis
Level 127
God Stats
2W - 2L
1,640 SR
Queue Stats
257W - 309L
1,417 Elo+
Solo
Team Averages
Level 100
1,479 SR
1,395 Elo+

VS

Team Averages
Level 94
1,433 SR
1,456 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
U4GotImaLock
Cupid
Level 109
God Stats
2W - 1L
1,603 SR
Queue Stats
53W - 30L
1,573 Elo+
Solo
Hades
Hades
Ultradragon8008
Hades
Level 67
God Stats
49W - 43L
1,457 SR
Queue Stats
51W - 55L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
masta ultime
Cthulhu
Level 157
God Stats
11W - 9L
1,469 SR
Queue Stats
370W - 360L
1,430 Elo+
Party 2
Loki
Loki
onepumpedmypants
Loki
Level 29
God Stats
1W - 1L
1,135 SR
Queue Stats
97W - 103L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 0 / 0
5,099
850
2,762
4,002
1,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Feandris
Fenrir
10
1 / 0 / 1
4,800
800
2,537
6,495
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
KIDLANTERN96
Gilgamesh
7
0 / 0 / 0
4,286
714
0
0
0
Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 1
4,874
812
1,925
7,392
5,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
eekycai
Artemis
10
0 / 1 / 0
4,908
818
2,361
3,864
1,565
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 0 / 2
5,031
839
2,496
6,033
4,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 0 / 1
5,412
902
5,367
1,820
735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 3 / 1
5,060
843
2,707
6,350
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
masta ultime
Cthulhu
10
1 / 0 / 3
5,681
947
4,427
5,991
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 1 / 1
5,265
878
1,646
4,067
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
4
4
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
0
2
1
L
Janus
1
0
0
1
L
Fenrir
Feandris
Fenrir
1
0
1
1.5
L
Gilgamesh
KIDLANTERN96
Gilgamesh
0
0
0
0
L
2
3
1
0.83
W
2
0
1
2.5
W
0
3
1
0.17
L
Artemis
eekycai
Artemis
0
1
0
0
W
Cthulhu
masta ultime
Cthulhu
1
0
3
2.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,585
Damage
16,643
21,753
Taken
24,261
11,979
Mitigated
14,534
3,765
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,496
674
0
1,632
6,033
4,629
208
224
5,776
0
9,490
L
Janus
2,762
68
0
1,561
4,002
1,701
0
1,400
2,602
14,539
0
L
Fenrir
Feandris
Fenrir
2,537
278
0
23
6,495
3,594
0
2,728
3,767
0
6,328
L
Gilgamesh
KIDLANTERN96
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
1,925
1,042
352
1,144
7,392
5,119
0
2,331
5,061
0
4,459
W
5,367
2,204
994
579
1,820
735
549
268
1,552
0
13,728
W
2,707
205
184
1,671
6,350
3,946
490
267
6,024
15,455
0
L
Artemis
eekycai
Artemis
2,361
1,062
0
685
3,864
1,565
0
675
3,189
0
12,767
W
Cthulhu
masta ultime
Cthulhu
4,427
168
299
2,168
5,991
3,631
0
788
5,120
13,282
0
W
1,646
314
0
890
4,067
1,593
0
1,215
2,852
0
10,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,967
Gold Earned
26,449
57
Minions Killed
107
0
Camps Cleared
0
476,493
Distance Traveled
690,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,031
839
14
2
0
136,677
0
L
Janus
5,099
850
26
4
0
127,016
0
L
Fenrir
4,800
800
4
1
0
140,554
0
L
Gilgamesh
4,286
714
0
0
0
0
0
L
Horus
4,874
812
2
0
0
114,529
0
W
Cupid
5,412
902
19
3
0
131,260
0
W
Hades
5,060
843
35
6
0
128,736
0
L
Artemis
4,908
818
25
4
0
94,394
0
W
Cthulhu
5,681
947
20
3
0
144,649
0
W
Loki
5,265
878
19
3
0
148,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role