Player Matchup

Ganesha
Ganesha
ArcaneSrvivL
Ganesha
Level 62
God Stats
14W - 5L
1,656 SR
Queue Stats
148W - 118L
1,468 Elo+
Party 2
Achilles
Achilles
HG Abyssal
Achilles
Level 33
God Stats
3W - 3L
1,366 SR
Queue Stats
19W - 12L
1,625 Elo+
Party 2
Jormungandr
Jormungandr
XoBWarden
Jormungandr
Level 145
God Stats
3W - 2L
1,285 SR
Queue Stats
249W - 213L
1,572 Elo+
Party 2
Team Averages
Level 80
1,436 SR
1,555 Elo+

VS

Team Averages
Level 118
1,577 SR
1,265 Elo+
Sol
Sol
CrowRufio
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,245 Elo+
Party 1
Geb
Geb
Kujuichi
Geb
Level 120
God Stats
0W - 2L
1,730 SR
Queue Stats
36W - 76L
1,024 Elo+
Party 1
Mercury
Mercury
TinyTuba6331
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 135L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ArcaneSrvivL
Ganesha
13
0 / 3 / 11
9,575
737
6,079
16,455
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
HG Abyssal
Achilles
14
4 / 3 / 8
9,463
728
14,854
11,513
5,001
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
XoBWarden
Jormungandr
16
10 / 1 / 3
10,577
814
16,841
12,834
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
8,218
632
8,623
14,074
4,957
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 4 / 5
7,557
581
6,156
16,464
9,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
TinyTuba6331
Mercury
11
5 / 7 / 0
8,526
656
12,968
13,934
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
14
Kills
6
7
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ArcaneSrvivL
Ganesha
0
3
11
1.83
L
1
3
4
1
W
Achilles
HG Abyssal
Achilles
4
3
8
2.67
L
0
4
5
0.63
L
Mercury
TinyTuba6331
Mercury
5
7
0
0.71
W
Jormungandr
XoBWarden
Jormungandr
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,774
Damage
27,747
40,802
Taken
44,472
32,914
Mitigated
21,507
8,182
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ArcaneSrvivL
Ganesha
6,079
964
457
4,229
16,455
20,667
613
5,651
10,804
18,075
0
L
8,623
2,268
131
4,194
14,074
4,957
0
6,122
7,952
32,643
0
W
Achilles
HG Abyssal
Achilles
14,854
5,810
0
1,255
11,513
5,001
138
5,030
6,483
0
34,929
L
6,156
942
0
0
16,464
9,878
0
9,534
6,930
11,677
0
L
Mercury
TinyTuba6331
Mercury
12,968
7,652
0
53
13,934
6,672
0
7,461
6,473
0
24,335
W
Jormungandr
XoBWarden
Jormungandr
16,841
4,073
0
2,241
12,834
7,246
898
4,596
8,238
47,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,615
Gold Earned
24,301
128
Minions Killed
95
7
Camps Cleared
4
710,996
Distance Traveled
638,623
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,575
737
5
0
0
243,427
1
L
Sol
8,218
632
47
4
3
213,909
0
W
Achilles
9,463
728
44
3
3
247,085
3
L
Geb
7,557
581
12
1
0
205,169
4
L
Mercury
8,526
656
36
3
1
219,545
0
W
Jormungandr
10,577
814
79
6
4
220,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role