Player Matchup

Lancelot
Lancelot
Silver I
BrothaaMyles
Lancelot
Silver I
Level 139
God Stats
2W - 0L
1,604 SR
Queue Stats
5W - 2L
1,587 MMR
Party 1
Mulan
Mulan
Silver III
I Shoku I
Mulan
Silver III
Level 48
God Stats
1W - 2L
1,563 SR
Queue Stats
6W - 5L
1,492 MMR
Party 1
Yu Huang
Yu Huang
Silver III
Noxxes
Yu Huang
Silver III
Level 124
God Stats
1W - 0L
1,686 SR
Queue Stats
6W - 5L
1,492 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,618 SR
1,523 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,347 SR
1,449 MMR
Sylvanus
Sylvanus
Gold IV
HumaneGlobe9
Sylvanus
Gold IV
Level 116
God Stats
0W - 1L
1,317 SR
Queue Stats
400W - 445L
1,413 MMR
Solo
Da Ji
Da Ji
Bronze III
Poet demunn
Da Ji
Bronze III
Level 66
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
UnknownDeity6666
Baron Samedi
Bronze III
Level 121
God Stats
0W - 1L
1,213 SR
Queue Stats
3W - 6L
1,433 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BrothaaMyles
Lancelot
20
7 / 2 / 8
15,892
691
22,376
17,312
8,413
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mulan
I Shoku I
Mulan
18
1 / 3 / 10
13,815
601
12,168
24,007
21,876
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
Noxxes
Yu Huang
20
7 / 2 / 7
15,737
684
18,649
9,442
4,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ZeusCliodhnaKumbhakarnaAresChaac

VS

Bans
NeithShivaGuan YuGaneshaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HumaneGlobe9
Sylvanus
18
1 / 5 / 5
13,240
576
12,941
24,741
35,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

19
4 / 4 / 3
14,501
630
10,971
16,832
10,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
UnknownDeity6666
Baron Samedi
19
2 / 6 / 3
13,823
601
11,294
16,989
8,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
15
Kills
7
7
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BrothaaMyles
Lancelot
7
2
8
5.5
L
Sylvanus
HumaneGlobe9
Sylvanus
1
5
5
0.7
W
Mulan
I Shoku I
Mulan
1
3
10
2
W
Yu Huang
Noxxes
Yu Huang
7
2
7
5.25
L
4
4
3
1.38
L
Baron Samedi
UnknownDeity6666
Baron Samedi
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,193
Damage
35,206
50,761
Taken
58,562
34,677
Mitigated
54,788
11,039
Healing
14,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BrothaaMyles
Lancelot
22,376
4,823
0
3,275
17,312
8,413
1,768
8,905
8,407
0
69,729
L
Sylvanus
HumaneGlobe9
Sylvanus
12,941
2,815
2,877
5,550
24,741
35,554
252
7,654
16,585
31,727
4,287
W
Mulan
I Shoku I
Mulan
12,168
1,197
0
5,543
24,007
21,876
552
10,783
13,224
0
48,054
W
Yu Huang
Noxxes
Yu Huang
18,649
1,135
0
2,221
9,442
4,388
900
4,415
5,027
68,368
0
L
10,971
4,095
0
1,775
16,832
10,537
1,278
4,506
12,105
0
42,524
L
Baron Samedi
UnknownDeity6666
Baron Samedi
11,294
561
1,067
3,431
16,989
8,697
0
6,054
10,659
59,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,444
Gold Earned
41,564
258
Minions Killed
212
12
Camps Cleared
7
1,186,551
Distance Traveled
1,143,208
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
15,892
691
74
3
8
358,586
2
L
Sylvanus
13,240
576
44
2
0
369,607
2
W
Mulan
13,815
601
66
3
4
413,226
4
W
Yu Huang
15,737
684
118
5
0
414,739
0
L
Da Ji
14,501
630
72
3
2
409,027
5
L
Baron Samedi
13,823
601
96
4
5
364,574
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role