Player Matchup

Awilix
Awilix
HokoriUchiha
Awilix
Level 149
God Stats
37W - 15L
1,750 SR
Queue Stats
83W - 66L
1,626 Elo+
Party 2
Izanami
Izanami
JustGiveMeSmth
Izanami
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
45W - 40L
1,548 Elo+
Party 3
Ra
Ra
McArska50
Ra
Level 102
God Stats
2W - 2L
1,735 SR
Queue Stats
72W - 67L
1,533 Elo+
Party 3
Ymir
Ymir
WrinkleMcStinkle
Ymir
Level 8
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 2
Osiris
Osiris
redditmod
Osiris
Level 27
God Stats
2W - 2L
1,706 SR
Queue Stats
39W - 31L
1,593 Elo+
Party 2
Team Averages
Level 63
1,689 SR
1,543 Elo+

VS

Team Averages
Level 53
1,615 SR
1,535 Elo+
Ymir
Ymir
 
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
MrDaki
Anhur
Level 46
God Stats
7W - 4L
1,256 SR
Queue Stats
313W - 256L
1,605 Elo+
Solo
Tyr
Tyr
Pteradonslayer
Tyr
Level 26
God Stats
8W - 3L
1,896 SR
Queue Stats
103W - 95L
1,609 Elo+
Party 1
Merlin
Merlin
ZizDarkMagic
Merlin
Level 34
God Stats
5W - 3L
1,776 SR
Queue Stats
139W - 166L
1,373 Elo+
Solo
Bakasura
Bakasura
mackanbus
Bakasura
Level 109
God Stats
22W - 11L
1,647 SR
Queue Stats
325W - 303L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
4 / 3 / 2
9,284
516
11,051
9,904
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 3 / 1
9,156
509
5,663
10,584
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 1 / 2
9,914
551
6,764
6,467
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 2
7,433
413
4,325
13,947
12,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
redditmod
Osiris
15
0 / 2 / 1
9,558
531
12,650
18,701
22,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 7
8,646
480
7,497
16,268
15,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
MrDaki
Anhur
17
5 / 1 / 0
10,088
560
8,591
7,734
2,709
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 1 / 2
9,656
536
11,331
16,641
12,413
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
16
2 / 2 / 3
9,273
515
6,652
8,594
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
mackanbus
Bakasura
16
4 / 1 / 4
9,497
528
7,399
14,358
6,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
14
14
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
7
4.5
L
Awilix
4
3
2
1.67
L
1
3
1
0.5
L
1
1
2
2
W
Anhur
MrDaki
Anhur
5
1
0
5
W
2
1
2
3
L
0
5
2
0.2
W
Merlin
2
2
3
1.75
W
Bakasura
mackanbus
Bakasura
4
1
4
6
L
Osiris
redditmod
Osiris
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,453
Damage
41,470
59,603
Taken
63,595
46,513
Mitigated
40,181
18,011
Healing
20,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,497
2,114
0
2,696
16,268
15,127
0
6,782
9,486
36,914
0
L
Awilix
11,051
4,724
0
1,618
9,904
4,967
0
1,754
8,062
0
74,382
L
5,663
3,851
0
3,790
10,584
3,029
0
683
9,901
0
91,441
L
6,764
1,075
330
2,432
6,467
3,533
174
2,243
4,173
112,938
0
W
Anhur
MrDaki
Anhur
8,591
5,585
0
3,878
7,734
2,709
1,272
239
7,495
0
84,709
W
11,331
2,180
0
8,772
16,641
12,413
0
694
15,947
0
71,435
L
4,325
1,342
0
1,074
13,947
12,655
0
6,820
6,774
14,531
0
W
Merlin
6,652
267
0
1,878
8,594
3,334
0
2,000
6,594
78,890
0
W
Bakasura
mackanbus
Bakasura
7,399
5,527
0
3,534
14,358
6,598
0
2,083
12,275
0
93,940
L
Osiris
redditmod
Osiris
12,650
5,536
0
8,767
18,701
22,329
0
2,649
15,964
0
81,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,345
Gold Earned
47,160
645
Minions Killed
610
0
Camps Cleared
0
1,718,038
Distance Traveled
1,742,033
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,646
480
29
2
0
301,747
8
L
Awilix
9,284
516
99
6
0
375,977
1
L
Izanami
9,156
509
173
10
0
298,813
5
L
Ra
9,914
551
205
11
0
365,407
3
W
Anhur
10,088
560
160
9
0
333,983
2
W
Tyr
9,656
536
140
8
0
360,961
10
L
Ymir
7,433
413
21
1
0
352,396
3
W
Merlin
9,273
515
138
8
0
309,468
2
W
Bakasura
9,497
528
143
8
0
435,874
5
L
Osiris
9,558
531
147
8
0
325,445
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role