Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Boubou08
Danzaburou
Level 49
God Stats
3W - 1L
1,770 SR
Queue Stats
67W - 69L
1,436 Elo+
Solo
Ganesha
Ganesha
Fectum
Ganesha
Level 160
God Stats
16W - 2L
1,932 SR
Queue Stats
56W - 25L
1,585 Elo+
Party 2
Mercury
Mercury
Frogmaster11
Mercury
Level 66
God Stats
3W - 13L
1,007 SR
Queue Stats
21W - 38L
1,266 Elo+
Solo
Odin
Odin
Êxíled
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Team Averages
Level 84
1,542 SR
1,457 Elo+

VS

Team Averages
Level 96
1,573 SR
1,435 Elo+
Camazotz
Camazotz
 
Camazotz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DominusTalos
Olorun
Level 145
God Stats
20W - 18L
1,525 SR
Queue Stats
45W - 44L
1,478 Elo+
Party 1
Chaac
Chaac
DominusTolas
Chaac
Level 40
God Stats
0W - 2L
1,532 SR
Queue Stats
8W - 14L
1,337 Elo+
Party 1
Nu Wa
Nu Wa
Zorglock
Nu Wa
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 141L
1,407 Elo+
Solo
Hera
Hera
Сфинкс68рег
Hera
Level 62
God Stats
4W - 5L
1,808 SR
Queue Stats
166W - 187L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
4 / 4 / 4
7,345
459
5,067
13,145
4,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Boubou08
Danzaburou
15
3 / 1 / 3
8,851
553
7,415
10,851
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
Fectum
Ganesha
15
2 / 1 / 9
8,572
536
11,910
10,689
5,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Frogmaster11
Mercury
16
4 / 0 / 6
9,134
571
6,576
11,789
4,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
16
11 / 1 / 2
10,043
628
16,567
16,477
11,331
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
3 / 4 / 1
7,604
475
8,718
20,028
8,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
11
2 / 3 / 1
7,006
438
5,508
9,562
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 1
5,434
340
2,334
11,924
5,837
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Zorglock
Nu Wa
11
0 / 5 / 2
6,586
412
7,872
8,926
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 9 / 1
6,150
384
4,171
11,372
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
24
Kills
5
7
Deaths
24
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
4
4
1.5
L
Camazotz
 
Camazotz
3
4
1
0.88
W
Danzaburou
Boubou08
Danzaburou
3
1
3
4.5
L
Olorun
2
3
1
0.83
L
0
3
1
0.17
W
Ganesha
Fectum
Ganesha
2
1
9
6.5
W
Mercury
Frogmaster11
Mercury
4
0
6
7
L
Nu Wa
Zorglock
Nu Wa
0
5
2
0.2
W
Odin
11
1
2
12
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,535
Damage
28,603
62,951
Taken
61,812
31,022
Mitigated
24,009
19,187
Healing
15,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,067
299
2,071
3,998
13,145
4,555
1,191
2,315
10,688
25,937
0
L
Camazotz
 
Camazotz
8,718
4,116
0
9,897
20,028
8,207
0
4,236
15,792
0
50,323
W
Danzaburou
Boubou08
Danzaburou
7,415
3,481
0
5,112
10,851
4,728
0
3,259
7,512
0
72,548
L
Olorun
5,508
3,137
126
2,418
9,562
3,622
0
3,418
6,144
50,266
0
L
2,334
392
146
2,429
11,924
5,837
0
4,096
7,828
0
17,084
W
Ganesha
Fectum
Ganesha
11,910
405
0
2,471
10,689
5,508
498
4,651
5,750
83,519
0
W
Mercury
Frogmaster11
Mercury
6,576
4,438
0
1,325
11,789
4,900
1,706
2,422
9,257
0
82,592
L
Nu Wa
Zorglock
Nu Wa
7,872
2,944
69
326
8,926
3,057
13
5,273
3,653
36,215
0
W
Odin
16,567
4,977
0
4,210
16,477
11,331
88
4,248
12,193
3,708
73,243
L
4,171
1,718
0
485
11,372
3,286
564
744
10,628
30,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,945
Gold Earned
32,780
522
Minions Killed
300
0
Camps Cleared
0
1,550,122
Distance Traveled
1,237,169
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,345
459
46
3
0
287,677
1
L
Camazotz
7,604
475
74
5
0
327,539
1
W
Danzaburou
8,851
553
122
8
0
266,076
0
L
Olorun
7,006
438
91
6
0
257,002
2
L
Chaac
5,434
340
27
2
0
175,857
1
W
Ganesha
8,572
536
88
6
0
313,862
3
W
Mercury
9,134
571
149
9
0
338,797
4
L
Nu Wa
6,586
412
57
4
0
251,970
1
W
Odin
10,043
628
117
7
0
343,710
0
L
Hera
6,150
384
51
3
0
224,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role