Player Matchup

Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Satelayza
Scylla
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 76L
1,501 Elo+
Party 1
Kuzenbo
Kuzenbo
TrAvAeD
Kuzenbo
Level 21
God Stats
22W - 16L
1,590 SR
Queue Stats
53W - 38L
1,546 Elo+
Party 1
Team Averages
Level 67
1,530 SR
1,516 Elo+

VS

Team Averages
Level 86
1,528 SR
1,557 Elo+
Chronos
Chronos
Discorex10
Chronos
Level 117
God Stats
2W - 0L
1,715 SR
Queue Stats
84W - 95L
1,545 Elo+
Solo
Medusa
Medusa
NANDOMJ23
Medusa
Level 83
God Stats
3W - 3L
1,307 SR
Queue Stats
150W - 101L
1,593 Elo+
Solo
Mulan
Mulan
edgarr1998
Mulan
Level 57
God Stats
4W - 5L
1,560 SR
Queue Stats
80W - 74L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
6 / 3 / 7
11,949
664
22,275
27,178
25,982
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Satelayza
Scylla
16
4 / 3 / 7
11,416
634
14,482
15,660
8,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
TrAvAeD
Kuzenbo
16
3 / 3 / 8
12,129
674
11,548
25,948
41,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Discorex10
Chronos
18
4 / 3 / 3
12,546
697
19,107
18,600
9,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
NANDOMJ23
Medusa
16
0 / 5 / 3
11,196
622
14,452
17,354
8,633
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mulan
18
4 / 5 / 2
12,829
713
23,802
23,455
30,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
8
9
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
6
3
7
3.17
W
Chronos
Discorex10
Chronos
4
3
3
1.83
W
Medusa
NANDOMJ23
Medusa
0
5
3
0.3
L
Scylla
Satelayza
Scylla
4
3
7
2.5
L
Kuzenbo
TrAvAeD
Kuzenbo
3
3
8
2.33
W
Mulan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,305
Damage
57,361
68,786
Taken
59,409
76,199
Mitigated
49,370
11,278
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
22,275
4,723
0
7,424
27,178
25,982
795
8,017
18,592
0
55,836
W
Chronos
Discorex10
Chronos
19,107
8,565
0
7,613
18,600
9,980
1,525
8,074
10,276
64,971
8,525
W
Medusa
NANDOMJ23
Medusa
14,452
8,982
0
1,935
17,354
8,633
446
7,867
9,249
0
51,833
L
Scylla
Satelayza
Scylla
14,482
721
0
930
15,660
8,251
354
2,346
12,999
39,845
0
L
Kuzenbo
TrAvAeD
Kuzenbo
11,548
5,298
1,480
1,444
25,948
41,966
51
6,261
19,294
26,042
0
W
Mulan
23,802
3,569
115
7,091
23,455
30,757
214
9,604
13,423
0
54,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,494
Gold Earned
36,571
167
Minions Killed
232
7
Camps Cleared
8
996,276
Distance Traveled
977,434
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,949
664
53
3
1
349,810
1
W
Chronos
12,546
697
108
6
5
320,154
2
W
Medusa
11,196
622
64
4
1
327,594
2
L
Scylla
11,416
634
92
5
4
323,580
1
L
Kuzenbo
12,129
674
22
1
2
322,886
3
W
Mulan
12,829
713
60
3
2
329,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role