Player Matchup

Yu Huang
Yu Huang
Platinum V
 
Yu Huang
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Platinum II
Tyrtoodank
Ullr
Platinum II
Level 59
God Stats
14W - 7L
1,890 SR
Queue Stats
38W - 19L
2,131 MMR
Party 2
Mulan
Mulan
Platinum II
matthew444444444
Mulan
Platinum II
Level 157
God Stats
2W - 0L
1,898 SR
Queue Stats
58W - 37L
1,968 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,763 SR
1,866 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,771 SR
1,524 MMR
Bastet
Bastet
Bronze III
BrothaaMyles
Bastet
Bronze III
Level 139
God Stats
1W - 1L
1,589 SR
Queue Stats
5W - 2L
1,588 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
I Shoku I
Gilgamesh
Silver III
Level 48
God Stats
1W - 1L
1,970 SR
Queue Stats
6W - 5L
1,492 MMR
Party 1
Hera
Hera
Silver III
Noxxes
Hera
Silver III
Level 124
God Stats
0W - 1L
1,755 SR
Queue Stats
6W - 5L
1,492 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
9 / 0 / 8
12,514
782
12,163
9,868
6,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 10
11,653
728
20,872
17,953
7,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 12
11,928
746
16,587
24,781
26,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AtlasKumbhakarnaAchillesPoseidonFenrir

VS

Bans
ChaacAresGaneshaCabrakanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
1 / 7 / 2
9,207
575
13,296
20,852
8,721
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gilgamesh
I Shoku I
Gilgamesh
14
2 / 4 / 1
9,329
583
13,546
24,641
20,367
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hera
Noxxes
Hera
14
0 / 7 / 3
9,110
569
9,171
16,326
6,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
18
Kills
3
3
Deaths
18
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
9
0
8
13
L
Bastet
1
7
2
0.29
L
Gilgamesh
I Shoku I
Gilgamesh
2
4
1
0.63
L
Hera
Noxxes
Hera
0
7
3
0.21
W
5
1
10
10
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,622
Damage
36,013
52,602
Taken
61,819
40,932
Mitigated
35,818
8,075
Healing
6,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
12,163
1,422
0
480
9,868
6,660
1,030
3,240
6,478
46,614
0
L
Bastet
13,296
4,280
0
1,776
20,852
8,721
0
3,614
16,970
0
37,723
L
Gilgamesh
I Shoku I
Gilgamesh
13,546
2,968
0
4,157
24,641
20,367
0
4,960
19,315
0
31,536
L
Hera
Noxxes
Hera
9,171
1,643
0
905
16,326
6,730
0
3,345
12,757
36,147
0
W
20,872
9,984
0
4,371
17,953
7,714
912
2,056
15,669
0
61,918
W
16,587
2,331
360
2,864
24,781
26,558
155
3,458
20,883
0
31,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,095
Gold Earned
27,646
209
Minions Killed
136
9
Camps Cleared
5
950,665
Distance Traveled
885,877
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
12,514
782
90
6
1
312,558
3
L
Bastet
9,207
575
36
2
3
297,427
3
L
Gilgamesh
9,329
583
36
2
0
313,022
2
L
Hera
9,110
569
64
4
2
275,428
0
W
Ullr
11,653
728
98
6
7
312,065
4
W
Mulan
11,928
746
21
1
1
326,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role