Player Matchup

Horus
Horus
Gearkus
Horus
Level 43
God Stats
17W - 18L
1,398 SR
Queue Stats
42W - 48L
1,455 Elo+
Solo
Neith
Neith
Leia
Neith
Level 28
God Stats
7W - 7L
1,500 SR
Queue Stats
63W - 60L
1,473 Elo+
Party 3
Kuzenbo
Kuzenbo
Leutjee
Kuzenbo
Level 36
God Stats
2W - 1L
1,467 SR
Queue Stats
64W - 80L
1,437 Elo+
Party 1
Sol
Sol
Repna
Sol
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 48L
1,559 Elo+
Party 3
Ne Zha
Ne Zha
iFunkyNL
Ne Zha
Level 45
God Stats
18W - 12L
1,724 SR
Queue Stats
101W - 125L
1,389 Elo+
Party 1
Team Averages
Level 48
1,518 SR
1,463 Elo+

VS

Team Averages
Level 68
1,543 SR
1,450 Elo+
Fafnir
Fafnir
IldaAndre
Fafnir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,499 Elo+
Solo
Xbalanque
Xbalanque
LaGNDGT
Xbalanque
Level 46
God Stats
0W - 1L
1,830 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Retozando
Ao Kuang
Level 42
God Stats
17W - 19L
1,570 SR
Queue Stats
105W - 111L
1,460 Elo+
Party 2
Amaterasu
Amaterasu
Sabremul
Amaterasu
Level 159
God Stats
0W - 1L
1,301 SR
Queue Stats
122W - 128L
1,434 Elo+
Party 2
Geb
Geb
maryuga
Geb
Level 62
God Stats
2W - 3L
1,515 SR
Queue Stats
4W - 8L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gearkus
Horus
13
1 / 0 / 3
7,994
571
7,518
8,896
6,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Leia
Neith
12
1 / 0 / 4
7,033
502
5,301
4,945
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
Leutjee
Kuzenbo
10
0 / 1 / 7
6,887
492
6,524
9,999
9,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Repna
Sol
14
4 / 0 / 4
8,392
599
11,492
6,753
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
iFunkyNL
Ne Zha
13
6 / 0 / 4
7,978
570
7,388
11,735
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IldaAndre
Fafnir
9
0 / 2 / 0
6,381
456
4,354
15,098
13,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
LaGNDGT
Xbalanque
9
0 / 3 / 0
5,668
405
4,225
7,608
2,549
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Retozando
Ao Kuang
10
1 / 2 / 0
6,099
436
4,465
12,628
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
Sabremul
Amaterasu
12
0 / 2 / 0
7,011
501
5,153
11,597
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
9
0 / 4 / 0
5,150
368
1,857
10,358
4,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
12
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
Gearkus
Horus
1
0
3
2.5
L
Fafnir
IldaAndre
Fafnir
0
2
0
0
L
Xbalanque
LaGNDGT
Xbalanque
0
3
0
0
W
Neith
Leia
Neith
1
0
4
3
W
Kuzenbo
Leutjee
Kuzenbo
0
1
7
3.5
W
Sol
Repna
Sol
4
0
4
6
L
Ao Kuang
Retozando
Ao Kuang
1
2
0
0.5
L
Amaterasu
Sabremul
Amaterasu
0
2
0
0
W
Ne Zha
iFunkyNL
Ne Zha
6
0
4
8
L
Geb
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,223
Damage
20,054
42,328
Taken
57,289
27,319
Mitigated
31,229
23,476
Healing
15,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Gearkus
Horus
7,518
3,650
790
4,416
8,896
6,689
66
422
8,474
0
52,579
L
Fafnir
IldaAndre
Fafnir
4,354
1,018
2,004
4,098
15,098
13,135
0
6,512
8,506
17,987
0
L
Xbalanque
LaGNDGT
Xbalanque
4,225
1,702
0
0
7,608
2,549
0
1,750
5,818
0
36,112
W
Neith
Leia
Neith
5,301
1,643
0
1,421
4,945
2,355
1,395
1,477
3,468
0
43,105
W
Kuzenbo
Leutjee
Kuzenbo
6,524
3,601
2,235
2,426
9,999
9,992
243
3,782
6,217
18,535
0
W
Sol
Repna
Sol
11,492
4,354
0
5,153
6,753
3,073
932
2,770
3,983
71,140
0
L
Ao Kuang
Retozando
Ao Kuang
4,465
1,818
0
2,671
12,628
4,607
0
2,276
10,352
44,713
0
L
Amaterasu
Sabremul
Amaterasu
5,153
2,125
0
6,224
11,597
6,359
0
701
10,386
0
50,086
W
Ne Zha
iFunkyNL
Ne Zha
7,388
3,314
0
7,035
11,735
5,210
302
2,225
9,510
0
49,578
L
Geb
1,857
181
0
574
10,358
4,579
0
6,777
3,581
17,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,284
Gold Earned
30,309
395
Minions Killed
278
0
Camps Cleared
0
1,347,967
Distance Traveled
1,239,929
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,994
571
106
8
0
297,422
2
L
Fafnir
6,381
456
30
2
0
227,431
1
L
Xbalanque
5,668
405
67
5
0
234,465
1
W
Neith
7,033
502
83
6
0
214,279
1
W
Kuzenbo
6,887
492
23
2
0
264,329
2
W
Sol
8,392
599
105
8
0
250,336
0
L
Ao Kuang
6,099
436
76
5
0
300,952
2
L
Amaterasu
7,011
501
94
7
0
237,445
3
W
Ne Zha
7,978
570
78
6
0
321,601
2
L
Geb
5,150
368
11
1
0
239,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role