Player Matchup

Tyr
Tyr
DrZummey
Tyr
Level 54
God Stats
2W - 4L
1,571 SR
Queue Stats
137W - 195L
1,260 Elo+
Party 2
Baron Samedi
Baron Samedi
MereDesignation
Baron Samedi
Level 68
God Stats
11W - 16L
1,417 SR
Queue Stats
43W - 65L
1,327 Elo+
Party 2
Danzaburou
Danzaburou
Unclemacsback
Danzaburou
Level 22
God Stats
3W - 6L
1,506 SR
Queue Stats
5W - 7L
1,411 Elo+
Party 2
Team Averages
Level 48
1,498 SR
1,333 Elo+

VS

Team Averages
Level 69
1,682 SR
1,350 Elo+
Osiris
Osiris
ILordAndSaviorI
Osiris
Level 88
God Stats
1W - 0L
1,707 SR
Queue Stats
171W - 212L
1,307 Elo+
Party 1
Charybdis
Charybdis
KeyIsVibin
Charybdis
Level 58
God Stats
1W - 1L
1,491 SR
Queue Stats
47W - 75L
1,301 Elo+
Party 1
Ao Kuang
Ao Kuang
sebastoon
Ao Kuang
Level 60
God Stats
3W - 1L
1,847 SR
Queue Stats
66W - 80L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 8
10,977
646
10,494
27,062
23,731
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MereDesignation
Baron Samedi
16
7 / 4 / 1
11,726
690
24,948
17,516
10,527
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Unclemacsback
Danzaburou
14
2 / 7 / 3
10,611
624
13,259
19,588
8,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 13
11,584
681
16,215
23,019
37,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Charybdis
KeyIsVibin
Charybdis
17
4 / 3 / 12
12,705
747
18,059
17,858
8,212
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
sebastoon
Ao Kuang
19
10 / 3 / 5
14,135
831
21,323
24,803
16,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
16
17
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
W
2
4
13
2.13
W
Charybdis
KeyIsVibin
Charybdis
4
3
12
3.33
L
Baron Samedi
MereDesignation
Baron Samedi
7
4
1
1.88
L
Danzaburou
Unclemacsback
Danzaburou
2
7
3
0.5
W
Ao Kuang
sebastoon
Ao Kuang
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,701
Damage
55,597
64,166
Taken
65,680
42,934
Mitigated
61,639
21,184
Healing
20,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,494
1,381
408
6,723
27,062
23,731
0
8,704
18,358
0
34,728
W
16,215
3,644
0
3,306
23,019
37,288
90
8,624
14,395
0
36,146
W
Charybdis
KeyIsVibin
Charybdis
18,059
11,040
721
2,716
17,858
8,212
2,146
6,099
11,759
0
65,944
L
Baron Samedi
MereDesignation
Baron Samedi
24,948
1,820
4,179
5,928
17,516
10,527
0
8,012
9,504
52,078
0
L
Danzaburou
Unclemacsback
Danzaburou
13,259
5,857
429
3,517
19,588
8,676
0
5,163
14,425
0
38,208
W
Ao Kuang
sebastoon
Ao Kuang
21,323
4,981
600
13,531
24,803
16,139
125
10,936
13,867
52,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,314
Gold Earned
38,424
164
Minions Killed
194
6
Camps Cleared
8
893,403
Distance Traveled
904,536
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,977
646
48
3
5
338,142
4
W
Osiris
11,584
681
13
1
0
333,923
4
W
Charybdis
12,705
747
120
7
1
270,607
0
L
Baron Samedi
11,726
690
62
4
0
278,189
2
L
Danzaburou
10,611
624
54
3
1
277,072
3
W
Ao Kuang
14,135
831
61
4
7
300,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role