Player Matchup

Cupid
Cupid
Bronze III
BrothaaMyles
Cupid
Bronze III
Level 139
God Stats
1W - 0L
1,654 SR
Queue Stats
5W - 2L
1,513 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
I Shoku I
Gilgamesh
Silver III
Level 48
God Stats
1W - 1L
1,941 SR
Queue Stats
6W - 5L
1,418 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver III
Noxxes
Morgan Le Fay
Silver III
Level 124
God Stats
1W - 0L
1,941 SR
Queue Stats
6W - 5L
1,418 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,845 SR
1,450 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,502 SR
1,359 MMR
Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
FiestySloth95
Hercules
Gold III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 210L
1,534 MMR
Solo
Ganesha
Ganesha
Silver II
Remember The OG
Ganesha
Silver II
Level 87
God Stats
7W - 6L
1,505 SR
Queue Stats
205W - 233L
1,042 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 5
9,317
776
13,150
8,963
4,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
I Shoku I
Gilgamesh
14
4 / 1 / 6
9,344
779
12,520
12,853
10,268
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Noxxes
Morgan Le Fay
13
1 / 3 / 9
8,676
723
10,524
7,753
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ChaacAh Muzen CabKumbhakarnaZeusPoseidon

VS

Bans
CerberusNeithAresBastetCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 3 / 3
8,283
690
7,494
10,607
6,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
FiestySloth95
Hercules
12
3 / 7 / 1
8,671
723
8,631
19,035
14,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 5
8,520
710
5,353
16,200
16,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
5
5
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
3
1.17
W
7
1
5
9.5
L
Hercules
FiestySloth95
Hercules
3
7
1
0.5
W
Gilgamesh
I Shoku I
Gilgamesh
4
1
6
7
W
Morgan Le Fay
Noxxes
Morgan Le Fay
1
3
9
1.83
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,194
Damage
21,478
29,569
Taken
45,842
18,217
Mitigated
37,626
8,335
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,494
28
1,680
1,400
10,607
6,359
0
3,450
6,868
27,314
0
W
13,150
5,784
317
2,807
8,963
4,389
418
3,882
5,081
0
39,311
L
Hercules
FiestySloth95
Hercules
8,631
1,520
167
2,785
19,035
14,700
0
3,206
15,505
476
15,957
W
Gilgamesh
I Shoku I
Gilgamesh
12,520
2,690
0
4,520
12,853
10,268
186
5,424
7,429
0
30,910
W
Morgan Le Fay
Noxxes
Morgan Le Fay
10,524
1,044
0
691
7,753
3,560
374
4,543
3,210
29,030
0
L
5,353
794
506
1,663
16,200
16,567
127
3,213
12,693
21,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,337
Gold Earned
25,474
135
Minions Killed
109
9
Camps Cleared
2
680,738
Distance Traveled
676,200
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,283
690
68
6
1
220,200
2
W
Cupid
9,317
776
49
4
3
201,011
1
L
Hercules
8,671
723
39
3
1
203,668
1
W
Gilgamesh
9,344
779
42
4
4
251,858
3
W
Morgan Le Fay
8,676
723
44
4
2
227,869
0
L
Ganesha
8,520
710
2
0
0
252,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role