Player Matchup

Bakasura
Bakasura
DragonPasi
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,408 Elo+
Solo
Medusa
Medusa
Purple92
Medusa
Level 93
God Stats
4W - 17L
1,130 SR
Queue Stats
1,214W - 1,162L
1,484 Elo+
Solo
Geb
Geb
Satriniel
Geb
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 94L
1,492 Elo+
Solo
Anhur
Anhur
kostra
Anhur
Level 120
God Stats
4W - 6L
1,410 SR
Queue Stats
244W - 284L
1,436 Elo+
Solo
Ares
Ares
oxMacDavexo
Ares
Level 144
God Stats
2W - 4L
1,306 SR
Queue Stats
180W - 201L
1,417 Elo+
Solo
Team Averages
Level 95
1,369 SR
1,448 Elo+

VS

Team Averages
Level 104
1,485 SR
1,499 Elo+
Medusa
Medusa
CHYanbin
Medusa
Level 146
God Stats
1W - 2L
1,144 SR
Queue Stats
279W - 276L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hérya
Morgan Le Fay
Level 144
God Stats
2W - 1L
1,595 SR
Queue Stats
40W - 35L
1,546 Elo+
Party 1
Merlin
Merlin
TadoLeBG
Merlin
Level 17
God Stats
1W - 0L
1,770 SR
Queue Stats
3W - 1L
1,575 Elo+
Party 1
Janus
Janus
Thesubnight
Janus
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 87L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
sac59
Nu Wa
Level 147
God Stats
7W - 8L
1,416 SR
Queue Stats
294W - 324L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DragonPasi
Bakasura
17
1 / 4 / 9
9,937
710
2,368
16,078
18,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Purple92
Medusa
16
4 / 7 / 7
9,299
664
12,766
16,399
7,855
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

5
0 / 0 / 0
6,524
466
0
1,046
443
Anhur
kostra
Anhur
19
5 / 4 / 6
9,592
685
12,062
16,315
8,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 3 / 10
9,237
660
11,633
14,753
19,527
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CHYanbin
Medusa
18
4 / 5 / 7
10,777
770
13,382
11,483
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Hérya
Morgan Le Fay
19
7 / 1 / 10
11,546
825
19,892
8,927
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
TadoLeBG
Merlin
18
2 / 4 / 10
10,548
753
8,365
8,938
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 9
10,139
724
4,916
7,755
2,869
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
sac59
Nu Wa
20
2 / 1 / 11
11,448
818
11,360
7,120
3,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
65
13
Kills
18
18
Deaths
14
32
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Medusa
CHYanbin
Medusa
4
5
7
1.5
L
Bakasura
DragonPasi
Bakasura
1
4
9
1.38
W
Morgan Le Fay
Hérya
Morgan Le Fay
7
1
10
12
L
Medusa
Purple92
Medusa
4
7
7
1.07
L
0
0
0
0
W
Merlin
TadoLeBG
Merlin
2
4
10
1.75
W
3
3
9
2.5
L
Anhur
kostra
Anhur
5
4
6
2
L
3
3
10
2.67
W
Nu Wa
sac59
Nu Wa
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,829
Damage
57,915
64,591
Taken
44,223
54,909
Mitigated
19,980
18,886
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CHYanbin
Medusa
13,382
5,293
1,152
1,306
11,483
4,916
1,271
2,468
8,800
0
29,244
L
Bakasura
DragonPasi
Bakasura
2,368
1,434
2,888
4,108
16,078
18,224
0
11,560
4,518
0
8,291
W
Morgan Le Fay
Hérya
Morgan Le Fay
19,892
1,183
3,185
3,759
8,927
5,025
1,245
2,319
6,608
36,482
0
L
Medusa
Purple92
Medusa
12,766
3,245
1,811
2,608
16,399
7,855
0
11,656
4,743
0
44,152
L
0
0
0
0
1,046
443
0
1,046
0
0
0
W
Merlin
TadoLeBG
Merlin
8,365
647
1,833
783
8,938
3,928
848
3,133
5,805
28,624
0
W
4,916
378
1,276
842
7,755
2,869
188
2,332
5,423
12,257
0
L
Anhur
kostra
Anhur
12,062
3,255
728
4,024
16,315
8,860
0
11,014
5,301
0
45,284
L
11,633
569
1,087
1,632
14,753
19,527
0
9,257
5,496
24,596
0
W
Nu Wa
sac59
Nu Wa
11,360
6,690
1,002
1,187
7,120
3,242
2,907
1,381
5,739
38,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,589
Gold Earned
54,458
163
Minions Killed
177
0
Camps Cleared
0
974,528
Distance Traveled
1,370,840
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,777
770
38
3
0
261,382
3
L
Bakasura
9,937
710
26
2
0
225,272
0
W
Morgan Le Fay
11,546
825
29
2
0
295,130
1
L
Medusa
9,299
664
58
4
0
248,728
0
L
Geb
6,524
466
0
0
0
0
0
W
Merlin
10,548
753
37
3
0
255,927
1
W
Janus
10,139
724
17
1
0
273,592
0
L
Anhur
9,592
685
54
4
0
233,049
1
L
Ares
9,237
660
25
2
0
267,479
1
W
Nu Wa
11,448
818
56
4
0
284,809
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role