Player Matchup

Scylla
Scylla
DaddyBasher69
Scylla
Level 25
God Stats
5W - 0L
2,024 SR
Queue Stats
168W - 31L
1,887 Elo+
Party 1
Nemesis
Nemesis
MarMaru
Nemesis
Level 140
God Stats
12W - 5L
1,875 SR
Queue Stats
117W - 45L
1,709 Elo+
Party 1
Sobek
Sobek
Vukislav
Sobek
Level 147
God Stats
13W - 2L
1,921 SR
Queue Stats
235W - 76L
1,824 Elo+
Party 1
Team Averages
Level 104
1,940 SR
1,807 Elo+

VS

Team Averages
Level 95
1,561 SR
1,529 Elo+
Medusa
Medusa
JOANMA961
Medusa
Level 102
God Stats
10W - 10L
1,647 SR
Queue Stats
231W - 250L
1,540 Elo+
Solo
Ra
Ra
SilvaSmite
Ra
Level 127
God Stats
1W - 3L
1,602 SR
Queue Stats
130W - 127L
1,509 Elo+
Party 2
Achilles
Achilles
Tukyfg03
Achilles
Level 57
God Stats
2W - 4L
1,434 SR
Queue Stats
57W - 61L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 5
8,624
862
9,489
4,426
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
MarMaru
Nemesis
12
4 / 0 / 7
7,756
776
9,673
8,344
3,234
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Vukislav
Sobek
12
1 / 1 / 13
8,160
816
4,837
11,920
10,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JOANMA961
Medusa
9
1 / 5 / 1
6,501
650
7,173
9,924
4,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 7 / 1
6,956
696
3,353
7,507
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Tukyfg03
Achilles
10
0 / 3 / 0
6,029
603
3,237
11,231
6,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
L
Medusa
JOANMA961
Medusa
1
5
1
0.3
W
Nemesis
MarMaru
Nemesis
4
0
7
7.5
L
1
7
1
0.21
L
Achilles
Tukyfg03
Achilles
0
3
0
0
W
Sobek
Vukislav
Sobek
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,999
Damage
13,763
24,690
Taken
28,662
15,780
Mitigated
14,131
6,861
Healing
4,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,489
1,140
0
250
4,426
1,809
0
2,333
2,069
28,610
0
L
Medusa
JOANMA961
Medusa
7,173
2,841
0
798
9,924
4,540
0
5,015
4,673
0
13,121
W
Nemesis
MarMaru
Nemesis
9,673
5,164
0
1,619
8,344
3,234
706
737
7,436
0
27,313
L
3,353
91
341
673
7,507
2,674
0
3,924
3,475
14,614
0
L
Achilles
Tukyfg03
Achilles
3,237
971
0
2,533
11,231
6,917
0
4,882
6,167
0
11,945
W
Sobek
Vukislav
Sobek
4,837
1,011
0
4,992
11,920
10,737
49
984
10,557
14,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,540
Gold Earned
19,486
107
Minions Killed
65
7
Camps Cleared
2
594,800
Distance Traveled
472,834
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,624
862
48
5
6
180,667
1
L
Medusa
6,501
650
14
1
1
143,156
1
W
Nemesis
7,756
776
48
5
1
216,951
1
L
Ra
6,956
696
32
3
1
131,844
1
L
Achilles
6,029
603
19
2
0
197,834
3
W
Sobek
8,160
816
11
1
0
197,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role