Player Matchup

Apollo
Apollo
DryestChair4106
Apollo
Level 135
God Stats
6W - 14L
1,396 SR
Queue Stats
350W - 346L
1,424 Elo+
Solo
Nike
Nike
EnragedLemur920
Nike
Level 69
God Stats
0W - 2L
1,251 SR
Queue Stats
9W - 22L
1,318 Elo+
Party 1
Izanami
Izanami
Kushblazer357
Izanami
Level 109
God Stats
0W - 1L
1,543 SR
Queue Stats
42W - 50L
1,510 Elo+
Party 1
Terra
Terra
Lord KR0N0S
Terra
Level 160
God Stats
1W - 1L
1,495 SR
Queue Stats
49W - 46L
1,571 Elo+
Party 1
Chaac
Chaac
iZines
Chaac
Level 138
God Stats
4W - 3L
1,615 SR
Queue Stats
122W - 114L
1,499 Elo+
Party 1
Team Averages
Level 122
1,460 SR
1,465 Elo+

VS

Team Averages
Level 79
1,551 SR
1,456 Elo+
Thanatos
Thanatos
 
Thanatos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BloodyLunaa
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,374 Elo+
Solo
Erlang Shen
Erlang Shen
ExtinctionParty
Erlang Shen
Level 61
God Stats
2W - 1L
1,678 SR
Queue Stats
71W - 72L
1,440 Elo+
Solo
Mercury
Mercury
demy51
Mercury
Level 79
God Stats
12W - 11L
1,593 SR
Queue Stats
336W - 378L
1,477 Elo+
Solo
Chang'e
Chang'e
whynot295
Chang'e
Level 106
God Stats
3W - 3L
1,483 SR
Queue Stats
365W - 361L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 6 / 8
12,549
784
20,642
18,642
10,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 7 / 20
11,081
693
16,139
28,036
34,325
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
16
3 / 7 / 17
10,728
671
20,354
20,609
10,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 6 / 18
11,501
719
19,555
25,031
34,177
Mystical Earring

Mystical Earring

+15
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
iZines
Chaac
19
9 / 4 / 14
12,047
753
23,675
26,327
30,683
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
12 / 7 / 7
12,825
802
17,818
22,530
22,422
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
9 / 6 / 17
12,892
806
30,295
24,112
11,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
ExtinctionParty
Erlang Shen
19
5 / 5 / 17
12,947
809
18,759
29,738
30,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
demy51
Mercury
18
3 / 9 / 13
11,062
691
11,140
19,312
9,164
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
whynot295
Chang'e
17
1 / 6 / 17
11,160
698
18,096
23,801
11,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
101
33
Kills
30
30
Deaths
33
77
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
7
7
2.21
W
9
6
17
2.92
L
15
6
8
3.17
L
2
7
20
1.71
W
Erlang Shen
ExtinctionParty
Erlang Shen
5
5
17
2.7
L
Izanami
3
7
17
1.64
L
4
6
18
2.17
W
Mercury
demy51
Mercury
3
9
13
1.06
L
Chaac
iZines
Chaac
9
4
14
4
W
Chang'e
whynot295
Chang'e
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,365
Damage
96,108
118,645
Taken
119,493
120,725
Mitigated
84,958
36,290
Healing
61,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
17,818
2,565
1,510
12,552
22,530
22,422
398
5,200
17,330
0
30,992
W
30,295
10,573
904
6,474
24,112
11,648
3,897
4,238
19,874
52,008
0
L
20,642
12,681
1,275
3,599
18,642
10,641
3,553
10,248
8,394
0
30,143
L
16,139
1,276
2,060
2,766
28,036
34,325
408
11,032
17,004
2,224
22,768
W
Erlang Shen
ExtinctionParty
Erlang Shen
18,759
10,694
4,034
7,767
29,738
30,501
996
4,974
24,764
0
29,825
L
Izanami
20,354
14,139
1,262
3,788
20,609
10,899
3,009
8,784
11,825
0
34,960
L
19,555
1,908
8,069
4,956
25,031
34,177
521
11,188
13,843
29,719
0
W
Mercury
demy51
Mercury
11,140
4,155
3,938
2,032
19,312
9,164
1,594
2,125
17,187
0
25,282
L
Chaac
iZines
Chaac
23,675
3,923
986
7,529
26,327
30,683
948
7,139
19,188
0
41,421
W
Chang'e
whynot295
Chang'e
18,096
1,301
13,529
8,601
23,801
11,223
1,300
4,697
19,104
33,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,906
Gold Earned
60,886
127
Minions Killed
133
0
Camps Cleared
0
1,323,758
Distance Traveled
1,391,235
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,825
802
14
1
0
262,483
0
W
Sol
12,892
806
39
2
0
254,686
0
L
Apollo
12,549
784
30
2
0
252,044
0
L
Nike
11,081
693
16
1
0
257,163
1
W
Erlang Shen
12,947
809
11
1
0
282,549
0
L
Izanami
10,728
671
34
2
0
236,345
0
L
Terra
11,501
719
27
2
0
276,824
0
W
Mercury
11,062
691
31
2
0
322,521
0
L
Chaac
12,047
753
20
1
0
301,382
0
W
Chang'e
11,160
698
38
2
0
268,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role