Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AdRigorem
Hades
Level 119
God Stats
5W - 0L
1,838 SR
Queue Stats
258W - 263L
1,582 Elo+
Solo
Scylla
Scylla
Colemos
Scylla
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,453 Elo+
Solo
Persephone
Persephone
KiErEn PaYnE 93
Persephone
Level 147
God Stats
6W - 2L
1,576 SR
Queue Stats
360W - 373L
1,543 Elo+
Solo
Yemoja
Yemoja
Waffeltragen
Yemoja
Level 114
God Stats
3W - 2L
1,291 SR
Queue Stats
34W - 28L
1,518 Elo+
Solo
Team Averages
Level 132
1,541 SR
1,519 Elo+

VS

Team Averages
Level 146
1,527 SR
1,489 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Fantast1ca
Hachiman
Level 120
God Stats
0W - 2L
1,281 SR
Queue Stats
37W - 38L
1,533 Elo+
Solo
Danzaburou
Danzaburou
QueenGuillotine
Danzaburou
Level 140
God Stats
4W - 2L
1,625 SR
Queue Stats
323W - 303L
1,488 Elo+
Party 1
Skadi
Skadi
kingspooon
Skadi
Level 157
God Stats
1W - 1L
1,728 SR
Queue Stats
83W - 104L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
4 / 3 / 12
9,701
746
11,276
16,394
17,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
AdRigorem
Hades
14
1 / 3 / 13
9,061
697
10,867
16,108
26,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
Colemos
Scylla
18
6 / 2 / 10
10,471
805
18,111
10,228
4,405
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
KiErEn PaYnE 93
Persephone
16
3 / 4 / 11
10,193
784
16,643
11,740
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
18
5 / 0 / 14
11,115
855
4,805
12,755
15,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
5 / 4 / 7
9,242
711
12,967
17,927
20,178
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
 
Yemoja
15
1 / 4 / 11
8,554
658
3,423
14,684
18,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
Fantast1ca
Hachiman
14
2 / 4 / 8
8,483
653
16,452
12,747
6,778
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
QueenGuillotine
Danzaburou
15
1 / 4 / 8
8,976
690
8,540
11,104
6,300
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
15
3 / 3 / 9
8,876
683
15,623
16,983
9,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
55
19
Kills
12
12
Deaths
19
60
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
3
12
3.33
L
Nemesis
 
Nemesis
5
4
7
2.13
L
Yemoja
 
Yemoja
1
4
11
1.63
W
Hades
AdRigorem
Hades
1
3
13
2.5
W
Scylla
Colemos
Scylla
6
2
10
5.5
L
Hachiman
Fantast1ca
Hachiman
2
4
8
1.5
W
Persephone
KiErEn PaYnE 93
Persephone
3
4
11
2.13
L
Danzaburou
QueenGuillotine
Danzaburou
1
4
8
1.25
W
Yemoja
5
0
14
12
L
Skadi
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,702
Damage
57,005
67,225
Taken
73,445
68,497
Mitigated
61,176
38,682
Healing
31,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,276
7,958
2,518
3,029
16,394
17,693
1,492
498
15,896
0
17,775
L
Nemesis
 
Nemesis
12,967
4,560
2,461
3,073
17,927
20,178
0
10,714
7,213
0
23,354
L
Yemoja
 
Yemoja
3,423
1,238
11,359
2,804
14,684
18,556
436
9,918
4,766
9,001
0
W
Hades
AdRigorem
Hades
10,867
882
2,609
3,257
16,108
26,106
778
1,378
14,730
22,072
0
W
Scylla
Colemos
Scylla
18,111
911
3,116
1,538
10,228
4,405
2,128
185
10,043
32,860
0
L
Hachiman
Fantast1ca
Hachiman
16,452
7,284
1,945
1,215
12,747
6,778
330
9,238
3,509
0
28,722
W
Persephone
KiErEn PaYnE 93
Persephone
16,643
681
1,264
1,490
11,740
5,263
2,245
795
10,941
38,530
0
L
Danzaburou
QueenGuillotine
Danzaburou
8,540
3,684
631
1,715
11,104
6,300
1,683
8,877
2,227
0
27,808
W
Yemoja
4,805
1,372
14,560
5,301
12,755
15,030
759
566
12,189
11,614
0
L
Skadi
15,623
7,882
664
5,567
16,983
9,364
913
11,679
5,304
0
35,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,541
Gold Earned
44,131
129
Minions Killed
165
0
Camps Cleared
0
1,123,736
Distance Traveled
1,062,641
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,701
746
17
1
0
243,271
5
L
Nemesis
9,242
711
27
2
0
233,010
3
L
Yemoja
8,554
658
19
1
0
187,661
0
W
Hades
9,061
697
25
2
0
200,743
0
W
Scylla
10,471
805
24
2
0
224,168
2
L
Hachiman
8,483
653
32
2
0
204,666
0
W
Persephone
10,193
784
49
4
0
228,367
0
L
Danzaburou
8,976
690
46
4
0
219,557
0
W
Yemoja
11,115
855
14
1
0
227,187
0
L
Skadi
8,876
683
41
3
0
217,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role