Player Matchup

Lancelot
Lancelot
Buffthebuffalo
Lancelot
Level 94
God Stats
12W - 20L
1,492 SR
Queue Stats
389W - 409L
1,483 Elo+
Solo
Heimdallr
Heimdallr
J_Doran_1993
Heimdallr
Level 142
God Stats
6W - 12L
1,496 SR
Queue Stats
658W - 607L
1,585 Elo+
Solo
Sol
Sol
NXXUS-jean
Sol
Level 127
God Stats
10W - 10L
1,525 SR
Queue Stats
105W - 113L
1,490 Elo+
Solo
Team Averages
Level 121
1,504 SR
1,519 Elo+

VS

Team Averages
Level 126
1,522 SR
1,462 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
StobeRaller420
Chiron
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,361 Elo+
Solo
Ymir
Ymir
yRGKz
Ymir
Level 123
God Stats
11W - 9L
1,565 SR
Queue Stats
158W - 130L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
2 / 2 / 5
7,185
719
5,268
7,168
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
J_Doran_1993
Heimdallr
12
4 / 1 / 4
7,634
763
7,842
6,253
2,967
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 6
7,849
785
12,359
6,152
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 4 / 1
7,152
715
3,538
9,007
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 3 / 1
6,351
635
5,858
7,446
3,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
yRGKz
Ymir
8
0 / 3 / 2
6,143
614
3,729
10,533
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
1
0.63
W
Lancelot
2
2
5
2.25
W
Heimdallr
J_Doran_1993
Heimdallr
4
1
4
6
W
4
0
6
7
L
1
3
1
0.5
L
Ymir
yRGKz
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,469
Damage
13,125
19,573
Taken
26,986
9,567
Mitigated
14,685
6,629
Healing
7,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,538
361
619
3,182
9,007
3,814
0
4,185
4,822
26,560
0
W
Lancelot
5,268
1,890
0
1,028
7,168
3,761
76
2,818
4,350
0
20,758
W
Heimdallr
J_Doran_1993
Heimdallr
7,842
3,688
0
2,012
6,253
2,967
525
2,385
3,868
0
26,435
W
12,359
4,792
0
3,589
6,152
2,839
448
2,630
3,522
32,738
3,968
L
5,858
2,403
716
1,979
7,446
3,064
0
3,451
3,995
0
12,775
L
Ymir
yRGKz
Ymir
3,729
436
0
990
10,533
7,807
0
3,409
7,124
8,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,668
Gold Earned
19,646
129
Minions Killed
85
7
Camps Cleared
2
546,114
Distance Traveled
483,316
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,152
715
45
5
0
175,414
1
W
Lancelot
7,185
719
34
3
3
202,673
1
W
Heimdallr
7,634
763
37
4
2
169,683
3
W
Sol
7,849
785
58
6
2
173,758
4
L
Chiron
6,351
635
23
2
1
187,259
3
L
Ymir
6,143
614
17
2
1
120,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role