Player Matchup

Eset
Eset
 
Eset
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
gef9824
Lancelot
Level 155
God Stats
32W - 14L
1,746 SR
Queue Stats
1,187W - 835L
1,766 Elo+
Solo
Team Averages
Level 101
1,582 SR
1,589 Elo+

VS

Team Averages
Level 106
1,854 SR
1,525 Elo+
Thanatos
Thanatos
EOSTORM
Thanatos
Level 43
God Stats
1W - 1L
1,687 SR
Queue Stats
13W - 20L
1,414 Elo+
Solo
Ares
Ares
LastDayMan
Ares
Level 130
God Stats
14W - 5L
1,944 SR
Queue Stats
165W - 159L
1,510 Elo+
Solo
Sol
Sol
minigogo
Sol
Level 144
God Stats
5W - 3L
1,931 SR
Queue Stats
502W - 387L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
2 / 2 / 8
7,287
729
6,805
6,078
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
 
Cthulhu
11
1 / 2 / 8
6,988
699
5,442
6,620
5,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
gef9824
Lancelot
13
8 / 1 / 2
8,123
812
12,009
8,399
6,368
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EOSTORM
Thanatos
10
2 / 7 / 1
6,403
640
2,908
9,408
4,290
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
2 / 2 / 3
7,110
711
6,105
12,680
15,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 4
7,192
719
7,292
9,580
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
5
5
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
2
2
8
3
W
Cthulhu
 
Cthulhu
1
2
8
2.5
L
Thanatos
EOSTORM
Thanatos
2
7
1
0.36
L
2
2
3
1.75
W
Lancelot
gef9824
Lancelot
8
1
2
9
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
16,305
21,097
Taken
31,668
14,369
Mitigated
23,776
5,228
Healing
8,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
6,805
795
608
1,078
6,078
2,616
181
4,306
1,623
19,897
0
W
Cthulhu
 
Cthulhu
5,442
611
682
641
6,620
5,385
0
3,638
2,848
10,766
0
L
Thanatos
EOSTORM
Thanatos
2,908
767
0
2,456
9,408
4,290
0
2,008
7,400
0
13,303
L
6,105
397
0
1,243
12,680
15,303
50
7,016
5,664
9,718
0
W
Lancelot
gef9824
Lancelot
12,009
2,567
0
2,219
8,399
6,368
0
5,099
3,096
0
30,467
L
7,292
2,952
0
4,353
9,580
4,183
210
3,774
5,806
35,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,398
Gold Earned
20,705
89
Minions Killed
110
4
Camps Cleared
5
602,431
Distance Traveled
536,853
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,287
729
45
5
0
179,723
0
W
Cthulhu
6,988
699
5
1
1
191,650
2
L
Thanatos
6,403
640
20
2
2
176,540
1
L
Ares
7,110
711
9
1
0
191,767
4
W
Lancelot
8,123
812
39
4
3
231,058
3
L
Sol
7,192
719
81
8
3
168,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role