Player Matchup

Ymir
Ymir
Dyspastic
Ymir
Level 79
God Stats
22W - 16L
1,435 SR
Queue Stats
308W - 366L
1,365 Elo+
Solo
Susano
Susano
ISeeDeadpeep659
Susano
Level 101
God Stats
5W - 7L
1,233 SR
Queue Stats
377W - 415L
1,312 Elo+
Solo
Izanami
Izanami
Lumik830
Izanami
Level 58
God Stats
82W - 75L
1,451 SR
Queue Stats
313W - 343L
1,417 Elo+
Solo
Zhong Kui
Zhong Kui
SirPlayerKill
Zhong Kui
Level 123
God Stats
55W - 52L
1,516 SR
Queue Stats
338W - 344L
1,411 Elo+
Solo
Shiva
Shiva
vxctorxous
Shiva
Level 40
God Stats
1W - 0L
1,251 SR
Queue Stats
26W - 21L
1,303 Elo+
Solo
Team Averages
Level 80
1,377 SR
1,362 Elo+

VS

Team Averages
Level 60
1,534 SR
1,353 Elo+
Lancelot
Lancelot
BOO RADDERZ
Lancelot
Level 124
God Stats
2W - 2L
1,569 SR
Queue Stats
107W - 88L
1,614 Elo+
Solo
Rama
Rama
DxpeXjuli
Rama
Level 44
God Stats
3W - 6L
1,410 SR
Queue Stats
130W - 170L
1,273 Elo+
Solo
Bacchus
Bacchus
HaZe stoner420
Bacchus
Level 42
God Stats
15W - 9L
1,695 SR
Queue Stats
178W - 198L
1,286 Elo+
Party 1
He Bo
He Bo
HaZecrow420
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 98L
1,183 Elo+
Party 1
Ravana
Ravana
king_alpha73
Ravana
Level 62
God Stats
55W - 59L
1,493 SR
Queue Stats
578W - 614L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 6
8,439
496
5,799
14,376
15,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 1 / 4
9,060
533
8,660
12,975
6,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Lumik830
Izanami
14
2 / 1 / 5
8,591
505
7,531
8,652
4,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
SirPlayerKill
Zhong Kui
15
5 / 0 / 6
9,840
579
19,215
10,496
8,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
15
5 / 0 / 1
9,537
561
8,384
11,985
8,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BOO RADDERZ
Lancelot
15
1 / 4 / 2
8,975
528
6,454
11,682
10,231
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
13
2 / 3 / 0
7,855
462
7,042
11,065
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 3
6,850
403
5,972
15,965
17,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 6 / 2
6,540
385
1,677
13,419
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
12
0 / 3 / 3
7,290
429
4,265
13,927
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
18
Kills
3
3
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BOO RADDERZ
Lancelot
1
4
2
0.5
L
Rama
2
3
0
0.67
W
Ymir
2
1
6
5
L
0
3
3
0.5
L
0
6
2
0.17
W
4
1
4
6
W
Izanami
Lumik830
Izanami
2
1
5
4.5
W
Zhong Kui
SirPlayerKill
Zhong Kui
5
0
6
8
L
Ravana
0
3
3
0.5
W
Shiva
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,589
Damage
25,410
58,484
Taken
66,058
43,950
Mitigated
41,089
22,599
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BOO RADDERZ
Lancelot
6,454
1,584
0
1,430
11,682
10,231
336
2,065
9,617
0
64,831
L
Rama
7,042
5,767
0
2,665
11,065
3,518
87
3,363
7,702
0
53,876
W
Ymir
5,799
1,294
0
2,832
14,376
15,598
186
3,395
10,981
32,370
0
L
5,972
1,476
0
792
15,965
17,361
0
5,568
10,397
20,366
0
L
1,677
669
0
31
13,419
4,159
0
8,012
5,407
25,577
0
W
8,660
1,861
312
5,393
12,975
6,203
430
430
12,545
0
71,082
W
Izanami
Lumik830
Izanami
7,531
5,857
0
2,742
8,652
4,701
4,663
1,205
7,447
0
79,318
W
Zhong Kui
SirPlayerKill
Zhong Kui
19,215
1,408
506
6,588
10,496
8,632
2,161
2,022
8,474
85,334
0
L
Ravana
4,265
628
529
4,214
13,927
5,820
0
6,006
7,921
0
51,472
W
Shiva
8,384
1,928
0
4,226
11,985
8,816
315
597
11,388
0
54,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,467
Gold Earned
37,510
530
Minions Killed
358
0
Camps Cleared
0
1,647,699
Distance Traveled
1,517,707
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,975
528
122
7
0
344,439
3
L
Rama
7,855
462
82
5
0
300,317
1
W
Ymir
8,439
496
35
2
0
305,248
3
L
Bacchus
6,850
403
30
2
0
297,835
0
L
He Bo
6,540
385
46
3
0
279,770
0
W
Susano
9,060
533
109
6
0
368,446
0
W
Izanami
8,591
505
142
8
0
309,566
5
W
Zhong Kui
9,840
579
143
8
0
320,652
1
L
Ravana
7,290
429
78
5
0
295,346
3
W
Shiva
9,537
561
101
6
0
343,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role