Player Matchup

Janus
Janus
ArBy_HERO
Janus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 94L
1,333 Elo+
Party 1
Hachiman
Hachiman
Cole_Wrld04
Hachiman
Level 54
God Stats
4W - 20L
1,352 SR
Queue Stats
346W - 376L
1,371 Elo+
Party 3
Geb
Geb
FearSleepy
Geb
Level 26
God Stats
9W - 10L
1,500 SR
Queue Stats
25W - 47L
1,213 Elo+
Party 3
Anubis
Anubis
Tornadorider37
Anubis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 144L
1,328 Elo+
Solo
Pele
Pele
z_pxp
Pele
Level 22
God Stats
3W - 5L
1,453 SR
Queue Stats
79W - 106L
1,385 Elo+
Party 1
Team Averages
Level 37
1,461 SR
1,326 Elo+

VS

Team Averages
Level 67
1,451 SR
1,320 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Changoakasean
Ra
Level 68
God Stats
4W - 3L
1,411 SR
Queue Stats
31W - 36L
1,248 Elo+
Solo
Lancelot
Lancelot
FrmSouth_
Lancelot
Level 24
God Stats
1W - 2L
1,209 SR
Queue Stats
15W - 22L
1,210 Elo+
Party 2
Aphrodite
Aphrodite
Shaterdsoul2893
Aphrodite
Level 120
God Stats
4W - 0L
1,793 SR
Queue Stats
178W - 201L
1,381 Elo+
Solo
Neith
Neith
reyyhonatansol
Neith
Level 56
God Stats
13W - 17L
1,344 SR
Queue Stats
48W - 76L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArBy_HERO
Janus
12
1 / 7 / 0
6,864
429
5,001
10,622
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Cole_Wrld04
Hachiman
11
1 / 3 / 0
6,389
399
12,033
9,352
3,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 0
6,400
400
3,154
10,687
8,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 7 / 0
6,158
385
3,786
14,237
6,976
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
z_pxp
Pele
9
0 / 6 / 1
6,133
383
3,156
14,611
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
7 / 0 / 5
9,770
611
11,984
13,191
8,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 0 / 5
8,682
543
6,673
6,336
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
FrmSouth_
Lancelot
15
13 / 1 / 4
9,863
616
11,077
11,805
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Shaterdsoul2893
Aphrodite
12
0 / 0 / 6
7,782
486
3,383
11,719
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
1 / 1 / 3
7,657
479
5,147
9,444
3,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
2
Kills
24
24
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
0
5
9.5
L
Janus
ArBy_HERO
Janus
1
7
0
0.14
W
3
0
5
5.5
L
Hachiman
Cole_Wrld04
Hachiman
1
3
0
0.33
L
0
1
0
0
W
Lancelot
FrmSouth_
Lancelot
13
1
4
15
W
Aphrodite
Shaterdsoul2893
Aphrodite
0
0
6
3
L
0
7
0
0
W
1
1
3
2.5
L
Pele
z_pxp
Pele
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,130
Damage
38,264
59,509
Taken
52,495
27,440
Mitigated
24,975
13,887
Healing
30,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
11,984
6,065
0
8,802
13,191
8,257
1,264
4,765
8,426
0
65,465
L
Janus
ArBy_HERO
Janus
5,001
279
0
1,892
10,622
3,566
0
324
10,298
40,536
0
W
6,673
140
1,017
3,426
6,336
1,772
1,736
3,041
3,295
49,320
0
L
Hachiman
Cole_Wrld04
Hachiman
12,033
3,677
249
2,392
9,352
3,307
0
1,969
7,383
0
48,032
L
3,154
61
150
2,694
10,687
8,426
189
2,024
8,663
25,952
0
W
Lancelot
FrmSouth_
Lancelot
11,077
1,848
0
5,242
11,805
5,664
801
1,516
10,289
0
61,791
W
Aphrodite
Shaterdsoul2893
Aphrodite
3,383
205
2,263
5,527
11,719
5,655
392
1,392
10,327
27,842
0
L
3,786
0
0
4,772
14,237
6,976
617
4,373
9,864
27,839
0
W
5,147
1,825
0
4,686
9,444
3,627
2,054
1,227
8,217
0
56,737
L
Pele
z_pxp
Pele
3,156
1,196
0
1,738
14,611
5,165
0
1,366
13,245
0
46,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,944
Gold Earned
43,754
292
Minions Killed
395
0
Camps Cleared
0
1,338,670
Distance Traveled
1,537,008
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,770
611
93
6
0
293,964
2
L
Janus
6,864
429
79
5
0
237,085
2
W
Ra
8,682
543
78
5
0
302,709
0
L
Hachiman
6,389
399
59
4
0
283,363
0
L
Geb
6,400
400
38
2
0
299,761
0
W
Lancelot
9,863
616
99
6
0
399,013
0
W
Aphrodite
7,782
486
34
2
0
293,455
6
L
Anubis
6,158
385
44
3
0
225,285
1
W
Neith
7,657
479
91
6
0
247,867
5
L
Pele
6,133
383
72
5
0
293,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role