Player Matchup

Janus
Janus
Billybanana777
Janus
Level 66
God Stats
4W - 3L
1,710 SR
Queue Stats
16W - 12L
1,656 Elo+
Party 2
Charybdis
Charybdis
RagingCommander
Charybdis
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,549 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TooLuvly
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,656 Elo+
Party 2
Sylvanus
Sylvanus
iamchiiL
Sylvanus
Level 49
God Stats
5W - 1L
1,646 SR
Queue Stats
72W - 76L
1,492 Elo+
Party 1
Achilles
Achilles
wonderYYY
Achilles
Level 83
God Stats
5W - 1L
1,950 SR
Queue Stats
18W - 12L
1,670 Elo+
Party 2
Team Averages
Level 63
1,661 SR
1,605 Elo+

VS

Team Averages
Level 62
1,655 SR
1,656 Elo+
Jing Wei
Jing Wei
JingWeiMain3790
Jing Wei
Level 6
God Stats
0W - 1L
1,831 SR
Queue Stats
41W - 4L
1,678 Elo+
Party 3
Geb
Geb
RRises
Geb
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,877 Elo+
Party 3
Sol
Sol
Sparkly Fingers
Sol
Level 87
God Stats
1W - 1L
1,734 SR
Queue Stats
23W - 19L
1,605 Elo+
Party 3
Arachne
Arachne
Twitchy 1Nut
Arachne
Level 160
God Stats
9W - 4L
1,710 SR
Queue Stats
296W - 200L
1,661 Elo+
Party 3
Nemesis
Nemesis
nani_shooter21
Nemesis
Level 37
God Stats
5W - 6L
1,500 SR
Queue Stats
121W - 139L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 2
7,159
716
6,781
4,846
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
RagingCommander
Charybdis
10
1 / 1 / 1
5,984
598
2,764
5,191
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
TooLuvly
Tsukuyomi
10
4 / 2 / 5
6,515
652
7,539
6,935
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
iamchiiL
Sylvanus
8
0 / 1 / 8
5,804
580
2,776
4,974
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
wonderYYY
Achilles
10
5 / 0 / 2
6,433
643
6,630
7,751
5,302
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
3 / 0 / 0
6,498
650
3,639
6,825
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
RRises
Geb
8
0 / 4 / 0
4,724
472
2,988
7,858
4,242
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 6 / 3
5,584
558
5,641
10,245
3,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Twitchy 1Nut
Arachne
8
2 / 5 / 2
5,620
562
3,433
7,713
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 3 / 1
4,949
495
765
7,300
2,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
18
Kills
5
5
Deaths
18
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
L
Jing Wei
3
0
0
3
L
Geb
RRises
Geb
0
4
0
0
W
Charybdis
RagingCommander
Charybdis
1
1
1
1.5
L
0
6
3
0.25
W
Tsukuyomi
TooLuvly
Tsukuyomi
4
2
5
3.25
L
Arachne
Twitchy 1Nut
Arachne
2
5
2
0.6
W
Sylvanus
iamchiiL
Sylvanus
0
1
8
4
L
0
3
1
0.17
W
Achilles
wonderYYY
Achilles
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,490
Damage
16,466
29,697
Taken
39,941
17,079
Mitigated
15,656
8,785
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,781
858
0
0
4,846
2,129
0
2,851
1,995
41,187
0
L
Jing Wei
3,639
3,281
0
2,944
6,825
2,273
0
275
6,550
0
47,641
L
Geb
RRises
Geb
2,988
443
0
1,220
7,858
4,242
0
0
7,858
23,004
0
W
Charybdis
RagingCommander
Charybdis
2,764
1,426
0
2,362
5,191
1,570
44
0
5,191
0
36,416
L
5,641
3,136
0
3,200
10,245
3,773
0
5,887
4,010
36,831
0
W
Tsukuyomi
TooLuvly
Tsukuyomi
7,539
2,017
0
2,366
6,935
2,939
60
1,200
5,735
0
35,599
L
Arachne
Twitchy 1Nut
Arachne
3,433
2,087
0
1,622
7,713
3,043
0
2,529
5,024
0
19,336
W
Sylvanus
iamchiiL
Sylvanus
2,776
1,139
539
1,226
4,974
5,139
70
1,892
3,082
16,769
0
L
765
325
0
2,556
7,300
2,325
0
358
6,942
0
19,104
W
Achilles
wonderYYY
Achilles
6,630
2,084
0
2,292
7,751
5,302
42
2,686
5,065
0
29,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,895
Gold Earned
27,375
292
Minions Killed
282
0
Camps Cleared
0
1,021,778
Distance Traveled
927,124
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,159
716
74
7
0
209,342
5
L
Jing Wei
6,498
650
91
9
0
190,048
0
L
Geb
4,724
472
39
4
0
208,172
2
W
Charybdis
5,984
598
72
7
0
187,472
1
L
Sol
5,584
558
64
6
0
165,019
0
W
Tsukuyomi
6,515
652
70
7
0
243,120
0
L
Arachne
5,620
562
35
4
0
182,242
1
W
Sylvanus
5,804
580
28
3
0
174,957
0
L
Nemesis
4,949
495
53
5
0
181,643
1
W
Achilles
6,433
643
48
5
0
206,887
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role