Player Matchup

Osiris
Osiris
Gold III
SQWGLS
Osiris
Gold III
Level 126
God Stats
4W - 2L
1,885 SR
Queue Stats
7W - 8L
1,702 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,885 SR
1,702 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,547 SR
1,580 MMR
Mercury
Mercury
Diamond V
Cardinal_Fanz
Mercury
Diamond V
Level 158
God Stats
2W - 5L
1,547 SR
Queue Stats
222W - 212L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SQWGLS
Osiris
18
4 / 0 / 0
11,796
983
10,745
11,376
10,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SkadiAh Muzen CabFreyaBakasuraKali

VS

Bans
BellonaHadesBastetPoseidonUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
0 / 4 / 0
9,203
767
5,040
14,747
11,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
0
4
0
0
W
Osiris
SQWGLS
Osiris
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,745
Damage
5,040
11,376
Taken
14,747
10,554
Mitigated
11,590
5,487
Healing
1,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
5,040
3,174
0
1,145
14,747
11,590
75
353
14,394
0
47,382
W
Osiris
SQWGLS
Osiris
10,745
5,905
0
5,487
11,376
10,554
2,809
526
10,850
0
78,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,796
Gold Earned
9,203
142
Minions Killed
94
7
Camps Cleared
3
258,354
Distance Traveled
273,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,203
767
94
8
3
273,614
0
W
Osiris
11,796
983
142
12
7
258,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role