Player Matchup

Set
Set
FluffandMuff
Set
Level 86
God Stats
3W - 1L
1,599 SR
Queue Stats
130W - 100L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
Joriseater
Cthulhu
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 69L
1,546 Elo+
Party 1
King Arthur
King Arthur
Terrorrob
King Arthur
Level 59
God Stats
14W - 8L
1,737 SR
Queue Stats
145W - 126L
1,556 Elo+
Party 1
Izanami
Izanami
mrlarg
Izanami
Level 33
God Stats
21W - 11L
1,783 SR
Queue Stats
116W - 118L
1,551 Elo+
Party 1
Ra
Ra
mwong00
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,473 Elo+
Party 1
Team Averages
Level 52
1,624 SR
1,536 Elo+

VS

Team Averages
Level 30
1,555 SR
1,526 Elo+
Scylla
Scylla
Claiborne0424
Scylla
Level 45
God Stats
0W - 4L
1,114 SR
Queue Stats
35W - 42L
1,389 Elo+
Solo
Ymir
Ymir
Shabangban
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 2
Bellona
Bellona
Slept0n
Bellona
Level 16
God Stats
3W - 2L
1,696 SR
Queue Stats
21W - 19L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
StGentleman
Danzaburou
Level 68
God Stats
0W - 1L
1,967 SR
Queue Stats
5W - 5L
1,472 Elo+
Party 2
Chernobog
Chernobog
phodatbih
Chernobog
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 20L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
10,241
539
8,550
14,896
11,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Joriseater
Cthulhu
14
3 / 2 / 7
9,449
497
8,412
14,787
18,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Terrorrob
King Arthur
17
1 / 2 / 2
10,807
569
14,154
18,894
21,276
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
mrlarg
Izanami
16
4 / 3 / 3
9,582
504
11,897
11,854
5,556
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 2 / 5
10,519
554
10,247
11,104
5,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,830
412
3,375
10,222
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 4 / 2
8,522
449
5,563
16,774
16,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Slept0n
Bellona
14
1 / 3 / 1
9,089
478
10,290
16,938
16,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
StGentleman
Danzaburou
16
6 / 3 / 2
10,451
550
14,666
16,762
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
phodatbih
Chernobog
13
2 / 3 / 1
7,871
414
8,148
13,457
5,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
19
Kills
10
10
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
5
1
4
7
W
Cthulhu
Joriseater
Cthulhu
3
2
7
3.25
L
1
4
2
0.5
L
Bellona
Slept0n
Bellona
1
3
1
0.5
L
Danzaburou
StGentleman
Danzaburou
6
3
2
2.33
W
King Arthur
Terrorrob
King Arthur
1
2
2
1
W
Izanami
mrlarg
Izanami
4
3
3
1.83
W
6
2
5
4.25
L
Chernobog
phodatbih
Chernobog
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,260
Damage
42,042
71,535
Taken
74,153
62,861
Mitigated
49,420
14,098
Healing
20,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,375
558
0
2,124
10,222
3,679
0
4,278
5,944
49,927
0
W
8,550
2,968
0
1,180
14,896
11,741
0
657
14,239
0
80,211
W
Cthulhu
Joriseater
Cthulhu
8,412
1,053
0
1,638
14,787
18,795
23
2,211
12,576
27,824
0
L
5,563
1,251
0
2,174
16,774
16,402
0
6,968
9,806
33,515
0
L
Bellona
Slept0n
Bellona
10,290
3,567
0
4,072
16,938
16,502
0
532
16,406
0
66,383
L
Danzaburou
StGentleman
Danzaburou
14,666
6,772
0
8,568
16,762
7,136
0
3,237
13,525
0
81,646
W
King Arthur
Terrorrob
King Arthur
14,154
1,698
0
3,523
18,894
21,276
366
1,123
17,771
0
99,568
W
Izanami
mrlarg
Izanami
11,897
10,119
0
4,174
11,854
5,556
566
2,693
9,161
0
86,968
W
10,247
1,675
433
3,150
11,104
5,493
352
2,254
8,850
81,650
0
L
Chernobog
phodatbih
Chernobog
8,148
5,891
0
3,740
13,457
5,701
186
3,644
9,813
0
53,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,598
Gold Earned
43,763
631
Minions Killed
462
0
Camps Cleared
0
1,927,082
Distance Traveled
1,829,145
13
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,830
412
78
4
0
353,374
7
W
Set
10,241
539
113
6
0
417,873
0
W
Cthulhu
9,449
497
33
2
0
385,945
6
L
Ymir
8,522
449
38
2
0
343,424
7
L
Bellona
9,089
478
131
7
0
403,130
15
L
Danzaburou
10,451
550
121
6
0
378,940
9
W
King Arthur
10,807
569
187
10
0
392,106
3
W
Izanami
9,582
504
163
9
0
363,718
0
W
Ra
10,519
554
135
7
0
367,440
4
L
Chernobog
7,871
414
94
5
0
350,277
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role