Player Matchup

Atlas
Atlas
 
Atlas
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
BooogieBear
Olorun
Level 21
God Stats
1W - 0L
1,707 SR
Queue Stats
9W - 2L
1,819 Elo+
Party 2
Anubis
Anubis
DaAlphaGamer
Anubis
Level 147
God Stats
1W - 0L
1,880 SR
Queue Stats
9W - 4L
1,820 Elo+
Party 2
King Arthur
King Arthur
Deadasskickher
King Arthur
Level 125
God Stats
56W - 43L
1,594 SR
Queue Stats
260W - 270L
1,531 Elo+
Party 1
Fenrir
Fenrir
wintrader
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,846 Elo+
Party 2
Team Averages
Level 85
1,636 SR
1,703 Elo+

VS

Team Averages
Level 119
1,658 SR
1,559 Elo+
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
Amnesia DxD
Scylla
Level 149
God Stats
14W - 16L
1,604 SR
Queue Stats
202W - 185L
1,544 Elo+
Party 3
Ullr
Ullr
SlicedThunder80
Ullr
Level 157
God Stats
5W - 6L
1,703 SR
Queue Stats
129W - 128L
1,573 Elo+
Party 3
Fenrir
Fenrir
SsgTraps
Fenrir
Level 36
God Stats
0W - 1L
1,893 SR
Queue Stats
17W - 11L
1,611 Elo+
Party 3
Vamana
Vamana
lilballa712
Vamana
Level 128
God Stats
1W - 1L
1,587 SR
Queue Stats
25W - 23L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 3
7,302
562
3,303
8,902
4,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
14
3 / 0 / 1
8,130
625
8,560
7,311
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
13
6 / 0 / 0
7,917
609
6,520
6,986
3,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Deadasskickher
King Arthur
15
2 / 0 / 2
8,912
686
12,422
10,788
7,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
wintrader
Fenrir
11
2 / 1 / 3
6,899
531
4,863
9,821
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 3 / 1
5,795
446
3,364
9,526
5,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
12
1 / 1 / 0
6,268
482
4,357
3,869
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 2 / 0
6,248
481
2,514
8,473
3,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
SsgTraps
Fenrir
9
1 / 6 / 1
5,408
416
5,668
12,573
4,530
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
10
0 / 2 / 1
6,183
476
3,486
14,526
8,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
14
Kills
2
2
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
3
2.5
L
Ymir
 
Ymir
0
3
1
0.17
L
Scylla
1
1
0
1
W
Olorun
3
0
1
3.5
W
Anubis
6
0
0
6
W
King Arthur
Deadasskickher
King Arthur
2
0
2
3
L
0
2
0
0
L
Fenrir
SsgTraps
Fenrir
1
6
1
0.25
L
Vamana
0
2
1
0.25
W
Fenrir
wintrader
Fenrir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,668
Damage
19,389
43,808
Taken
48,967
23,054
Mitigated
23,293
24,255
Healing
7,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,303
1,388
1,791
3,167
8,902
4,676
0
2,397
6,505
22,158
0
L
Ymir
 
Ymir
3,364
127
0
1,439
9,526
5,663
0
6,748
2,778
14,889
0
L
Scylla
4,357
407
0
250
3,869
1,285
0
1,711
2,158
55,477
0
W
Olorun
8,560
3,606
168
4,532
7,311
3,363
2,802
1,060
6,251
63,478
11,144
W
Anubis
6,520
389
0
5,152
6,986
3,475
804
2,486
4,500
60,346
0
W
King Arthur
Deadasskickher
King Arthur
12,422
2,128
0
4,999
10,788
7,607
0
0
10,788
0
78,833
L
2,514
994
0
1,020
8,473
3,343
0
4,914
3,559
0
53,639
L
Fenrir
SsgTraps
Fenrir
5,668
1,901
0
951
12,573
4,530
0
3,218
9,355
0
24,619
L
Vamana
3,486
1,477
540
2,953
14,526
8,472
0
591
13,935
0
34,612
W
Fenrir
wintrader
Fenrir
4,863
1,228
0
4,446
9,821
3,933
0
1,778
8,043
0
38,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,160
Gold Earned
29,902
480
Minions Killed
315
0
Camps Cleared
0
1,287,636
Distance Traveled
1,231,260
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,302
562
32
2
0
254,202
5
L
Ymir
5,795
446
21
2
0
262,632
0
L
Scylla
6,268
482
93
7
0
244,636
3
W
Olorun
8,130
625
132
10
0
245,429
6
W
Anubis
7,917
609
101
8
0
226,532
2
W
King Arthur
8,912
686
145
11
0
266,916
6
L
Ullr
6,248
481
100
8
0
207,157
2
L
Fenrir
5,408
416
37
3
0
261,352
0
L
Vamana
6,183
476
64
5
0
255,483
1
W
Fenrir
6,899
531
70
5
0
294,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role