Player Matchup

Poseidon
Poseidon
Oggycr10
Poseidon
Level 156
God Stats
4W - 1L
1,586 SR
Queue Stats
104W - 95L
1,460 Elo+
Party 1
Raijin
Raijin
Souchihiro
Raijin
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 178L
1,499 Elo+
Party 1
Mercury
Mercury
TheRealKill3000
Mercury
Level 76
God Stats
5W - 4L
1,500 SR
Queue Stats
250W - 229L
1,509 Elo+
Solo
Set
Set
Z0mbieSlayr9000
Set
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 157L
1,487 Elo+
Party 2
Ganesha
Ganesha
groundednspace
Ganesha
Level 76
God Stats
13W - 6L
1,628 SR
Queue Stats
96W - 102L
1,441 Elo+
Party 2
Team Averages
Level 110
1,543 SR
1,479 Elo+

VS

Team Averages
Level 113
1,342 SR
1,430 Elo+
Merlin
Merlin
DivineKhaiden
Merlin
Level 70
God Stats
1W - 6L
1,086 SR
Queue Stats
215W - 221L
1,410 Elo+
Solo
Atlas
Atlas
MF Chewbacca
Atlas
Level 127
God Stats
0W - 2L
1,277 SR
Queue Stats
3W - 5L
1,368 Elo+
Solo
Mulan
Mulan
NGirgha
Mulan
Level 105
God Stats
10W - 16L
1,523 SR
Queue Stats
141W - 153L
1,465 Elo+
Party 3
Charybdis
Charybdis
Quetzalumi
Charybdis
Level 149
God Stats
8W - 13L
1,238 SR
Queue Stats
114W - 112L
1,429 Elo+
Solo
Arachne
Arachne
StalkerHeberx
Arachne
Level 115
God Stats
2W - 3L
1,585 SR
Queue Stats
152W - 159L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Oggycr10
Poseidon
15
1 / 0 / 2
8,780
439
9,124
8,973
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
Souchihiro
Raijin
17
5 / 2 / 4
11,005
550
14,422
11,957
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
6 / 3 / 2
11,431
572
9,508
17,717
8,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 0 / 5
11,499
575
10,982
14,457
13,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 4 / 3
8,897
445
4,640
18,366
17,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,527
426
6,644
11,976
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 1 / 3
8,893
445
7,772
12,519
10,669
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
NGirgha
Mulan
17
1 / 2 / 1
9,955
498
6,081
14,649
11,389
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Quetzalumi
Charybdis
14
2 / 2 / 4
8,872
444
12,725
11,858
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
15
3 / 4 / 6
9,152
458
11,983
24,495
11,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
14
Kills
8
9
Deaths
14
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
1
3
2.5
L
Mulan
NGirgha
Mulan
1
2
1
0.75
W
Poseidon
Oggycr10
Poseidon
1
0
2
2
L
Charybdis
Quetzalumi
Charybdis
2
2
4
2
W
Raijin
Souchihiro
Raijin
5
2
4
3.5
L
Arachne
3
4
6
1.5
W
6
3
2
2.33
W
2
0
5
4.5
W
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,676
Damage
45,205
71,470
Taken
75,497
49,838
Mitigated
42,940
16,339
Healing
22,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,644
742
0
1,348
11,976
4,809
0
5,837
5,695
69,581
0
L
7,772
2,830
0
3,830
12,519
10,669
0
5,609
6,824
35,455
0
L
Mulan
NGirgha
Mulan
6,081
1,147
0
2,053
14,649
11,389
930
2,403
12,196
0
73,866
W
Poseidon
Oggycr10
Poseidon
9,124
2,605
0
5,303
8,973
3,965
606
3,387
5,586
68,261
6,760
L
Charybdis
Quetzalumi
Charybdis
12,725
7,146
0
5,452
11,858
4,745
607
6,180
5,488
0
62,677
W
Raijin
Souchihiro
Raijin
14,422
1,056
0
2,307
11,957
5,593
237
2,374
9,583
90,823
0
L
Arachne
11,983
7,512
0
9,550
24,495
11,328
0
6,095
18,010
0
58,469
W
9,508
5,705
0
585
17,717
8,831
558
2,097
15,620
0
119,480
W
10,982
4,923
0
3,650
14,457
13,892
0
1,117
13,340
0
101,862
W
4,640
288
456
4,038
18,366
17,557
0
5,441
12,925
27,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,612
Gold Earned
45,399
683
Minions Killed
511
0
Camps Cleared
0
1,893,198
Distance Traveled
1,804,368
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,527
426
114
6
0
342,128
4
L
Atlas
8,893
445
72
4
0
389,776
3
L
Mulan
9,955
498
142
7
0
294,533
5
W
Poseidon
8,780
439
129
6
0
372,169
2
L
Charybdis
8,872
444
101
5
0
351,584
5
W
Raijin
11,005
550
183
9
0
360,032
5
L
Arachne
9,152
458
82
4
0
426,347
2
W
Mercury
11,431
572
166
8
0
460,053
0
W
Set
11,499
575
194
10
0
353,567
3
W
Ganesha
8,897
445
11
1
0
347,377
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role