Player Matchup

Vulcan
Vulcan
Gold IV
BamaHpocket
Vulcan
Gold IV
Level 158
God Stats
2W - 3L
1,334 SR
Queue Stats
10W - 7L
1,677 MMR
Party 1
Thor
Thor
Platinum IV
DIRTYDAN3505
Thor
Platinum IV
Level 106
God Stats
4W - 14L
1,533 SR
Queue Stats
242W - 307L
1,616 MMR
Solo
Artio
Artio
Gold IV
OSAMAYOURMAMAA
Artio
Gold IV
Level 149
God Stats
3W - 4L
1,540 SR
Queue Stats
13W - 12L
1,722 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,469 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,506 SR
1,787 MMR
Merlin
Merlin
Platinum III
shiqigami
Merlin
Platinum III
Level 155
God Stats
1W - 1L
1,259 SR
Queue Stats
54W - 34L
2,033 MMR
Party 2
Izanami
Izanami
Silver II
xX_TROY_Xx159
Izanami
Silver II
Level 125
God Stats
5W - 3L
1,689 SR
Queue Stats
47W - 51L
1,573 MMR
Solo
Ares
Ares
Diamond V
xZ 1NSAN1TY Zx
Ares
Diamond V
Level 160
God Stats
14W - 9L
1,572 SR
Queue Stats
118W - 58L
1,757 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
0 / 4 / 0
9,753
574
16,501
13,953
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 0
9,450
556
8,418
19,650
15,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
0 / 2 / 0
10,262
604
4,844
23,018
28,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AtlasFenrirBaron SamediThothArtemis

VS

Bans
LancelotChironMedusaSun WukongGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
shiqigami
Merlin
17
3 / 0 / 4
11,672
687
16,824
8,173
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
16
3 / 0 / 4
11,055
650
13,329
12,607
5,803
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 0 / 6
11,984
705
18,106
15,573
18,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
4
0
0
L
0
1
0
0
L
0
2
0
0
W
Merlin
shiqigami
Merlin
3
0
4
5
W
Izanami
3
0
4
5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,763
Damage
48,259
56,621
Taken
36,353
50,090
Mitigated
27,675
11,779
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
16,501
2,359
93
1,981
13,953
6,592
0
9,716
4,237
51,758
0
L
8,418
951
0
4,183
19,650
15,469
0
12,297
7,353
0
41,005
L
4,844
1,017
632
4,890
23,018
28,029
0
13,275
9,743
19,765
0
W
Merlin
shiqigami
Merlin
16,824
707
0
3,594
8,173
3,678
586
5,860
2,212
70,614
0
W
Izanami
13,329
8,343
0
2,169
12,607
5,803
1,961
9,080
3,248
0
58,892
W
18,106
1,001
0
4,808
15,573
18,194
167
6,774
8,200
30,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,465
Gold Earned
34,711
168
Minions Killed
223
9
Camps Cleared
6
967,363
Distance Traveled
931,759
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,753
574
85
5
2
311,760
4
L
Thor
9,450
556
66
4
6
335,392
1
L
Artio
10,262
604
17
1
1
320,211
3
W
Merlin
11,672
687
114
7
2
311,876
2
W
Izanami
11,055
650
81
5
4
308,486
6
W
Ares
11,984
705
28
2
0
311,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role