Player Matchup

Janus
Janus
CrackaLackin65
Janus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 18L
1,612 Elo+
Party 2
Geb
Geb
Navaniski1
Geb
Level 104
God Stats
6W - 1L
1,786 SR
Queue Stats
73W - 42L
1,629 Elo+
Party 2
Susano
Susano
SimplyColorBlind
Susano
Level 68
God Stats
1W - 0L
1,579 SR
Queue Stats
8W - 4L
2,222 Elo+
Party 2
Team Averages
Level 63
1,621 SR
1,821 Elo+

VS

Team Averages
Level 69
1,329 SR
1,356 Elo+
Pele
Pele
Awkina
Pele
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,385 Elo+
Party 1
Achilles
Achilles
Jordi0115
Achilles
Level 89
God Stats
6W - 21L
1,310 SR
Queue Stats
79W - 120L
1,303 Elo+
Solo
Sol
Sol
Kraiex
Sol
Level 69
God Stats
0W - 1L
1,178 SR
Queue Stats
57W - 71L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
8,219
822
11,049
6,348
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 13
8,244
824
3,296
8,671
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
10 / 1 / 8
9,149
915
15,179
8,431
3,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Awkina
Pele
10
1 / 8 / 3
6,723
672
6,035
12,440
5,202
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Jordi0115
Achilles
11
3 / 4 / 1
7,664
766
5,305
12,825
13,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Kraiex
Sol
10
0 / 6 / 2
6,115
612
4,705
8,402
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
18
Kills
4
4
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
Awkina
Pele
1
8
3
0.31
W
5
2
11
5.25
L
Achilles
Jordi0115
Achilles
3
4
1
0.88
L
Sol
Kraiex
Sol
0
6
2
0.17
W
3
1
13
9.5
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
16,045
23,450
Taken
33,667
16,122
Mitigated
22,475
3,740
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Awkina
Pele
6,035
586
0
312
12,440
5,202
0
5,248
6,970
0
18,982
W
11,049
1,598
0
1,122
6,348
2,132
348
1,484
4,864
31,056
0
L
Achilles
Jordi0115
Achilles
5,305
705
3
2,047
12,825
13,642
0
5,753
6,710
0
15,124
L
Sol
Kraiex
Sol
4,705
961
0
621
8,402
3,631
0
2,917
5,347
16,518
1,466
W
3,296
854
603
1,535
8,671
10,062
196
1,575
7,096
9,507
0
W
15,179
5,393
0
480
8,431
3,928
738
1,845
6,586
0
34,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,612
Gold Earned
20,502
115
Minions Killed
80
6
Camps Cleared
3
498,594
Distance Traveled
494,317
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,723
672
30
3
0
163,775
0
W
Janus
8,219
822
47
5
3
163,322
4
L
Achilles
7,664
766
21
2
0
166,098
0
L
Sol
6,115
612
29
3
3
164,444
2
W
Geb
8,244
824
16
2
2
151,843
1
W
Susano
9,149
915
52
5
1
183,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role