Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
FulgurDragon
Hercules
Level 147
God Stats
1W - 3L
1,503 SR
Queue Stats
331W - 325L
1,474 Elo+
Solo
Ra
Ra
JovaniTTGT500
Ra
Level 113
God Stats
2W - 3L
1,350 SR
Queue Stats
69W - 58L
1,476 Elo+
Party 3
Danzaburou
Danzaburou
Jwolf1228
Danzaburou
Level 149
God Stats
8W - 5L
1,352 SR
Queue Stats
608W - 674L
1,488 Elo+
Party 2
Bastet
Bastet
varikas_loki
Bastet
Level 120
God Stats
18W - 20L
1,486 SR
Queue Stats
1,278W - 1,372L
1,488 Elo+
Party 2
Team Averages
Level 131
1,438 SR
1,485 Elo+

VS

Team Averages
Level 57
1,438 SR
1,427 Elo+
Neith
Neith
FromundaDeez
Neith
Level 64
God Stats
2W - 0L
1,732 SR
Queue Stats
39W - 44L
1,436 Elo+
Party 1
Terra
Terra
GoldenDeagle557
Terra
Level 41
God Stats
1W - 1L
1,279 SR
Queue Stats
34W - 35L
1,434 Elo+
Party 1
Gilgamesh
Gilgamesh
Unbeleafable
Gilgamesh
Level 35
God Stats
2W - 2L
1,393 SR
Queue Stats
21W - 23L
1,439 Elo+
Party 1
Sol
Sol
WoolenXpress
Sol
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,388 Elo+
Party 1
Ganesha
Ganesha
coolkiller2
Ganesha
Level 61
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 31L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 6 / 4
8,519
655
11,366
18,593
23,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
FulgurDragon
Hercules
14
0 / 6 / 4
9,106
700
7,984
25,047
27,393
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 5 / 2
8,774
675
15,573
15,638
7,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Danzaburou
Jwolf1228
Danzaburou
14
0 / 3 / 4
8,345
642
9,378
10,832
4,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
15
3 / 3 / 2
9,011
693
13,771
12,562
6,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 20
9,767
751
19,469
9,887
6,506
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 16
10,361
797
10,662
20,916
21,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Unbeleafable
Gilgamesh
16
3 / 1 / 19
10,342
796
10,459
13,590
14,902
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
13 / 1 / 9
11,004
846
21,197
11,476
7,110
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ganesha
coolkiller2
Ganesha
16
0 / 2 / 22
8,877
683
13,395
20,662
24,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
109
6
Kills
23
23
Deaths
6
16
Assists
86
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
4
0.5
W
3
1
20
13
L
Hercules
FulgurDragon
Hercules
0
6
4
0.33
W
4
1
16
12
L
2
5
2
0.6
L
Danzaburou
Jwolf1228
Danzaburou
0
3
4
0.67
W
Gilgamesh
Unbeleafable
Gilgamesh
3
1
19
12.5
W
13
1
9
17.5
W
Ganesha
coolkiller2
Ganesha
0
2
22
5.5
L
Bastet
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,072
Damage
75,182
82,672
Taken
76,531
68,914
Mitigated
74,379
35,500
Healing
36,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,366
1,374
1,933
3,965
18,593
23,473
167
10,047
8,546
0
19,632
W
19,469
7,598
369
1,940
9,887
6,506
3,522
1,330
8,557
0
35,699
L
Hercules
FulgurDragon
Hercules
7,984
1,227
3,150
9,647
25,047
27,393
731
10,081
14,966
0
13,292
W
10,662
1,722
10,422
7,954
20,916
21,703
302
3,153
17,763
17,748
0
L
15,573
1,213
5,155
3,640
15,638
7,051
461
11,034
4,604
35,530
0
L
Danzaburou
Jwolf1228
Danzaburou
9,378
3,436
689
2,646
10,832
4,958
926
7,445
3,387
0
26,117
W
Gilgamesh
Unbeleafable
Gilgamesh
10,459
1,926
4,131
2,195
13,590
14,902
825
3,502
10,088
0
20,712
W
21,197
10,186
2,682
3,639
11,476
7,110
1,443
1,984
9,492
40,431
0
W
Ganesha
coolkiller2
Ganesha
13,395
1,435
644
2,782
20,662
24,158
421
5,604
15,058
19,185
0
L
Bastet
13,771
2,571
1,385
3,290
12,562
6,039
0
6,647
5,915
0
15,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,755
Gold Earned
50,351
119
Minions Killed
142
0
Camps Cleared
0
1,102,762
Distance Traveled
1,257,195
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,519
655
21
2
0
230,596
5
W
Neith
9,767
751
46
4
0
247,046
0
L
Hercules
9,106
700
12
1
0
203,448
0
W
Terra
10,361
797
23
2
0
264,539
2
L
Ra
8,774
675
43
3
0
214,379
4
L
Danzaburou
8,345
642
40
3
0
193,722
2
W
Gilgamesh
10,342
796
22
2
0
260,373
0
W
Sol
11,004
846
51
4
0
241,506
0
W
Ganesha
8,877
683
0
0
0
243,731
0
L
Bastet
9,011
693
3
0
0
260,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role