Player Matchup

Guan Yu
Guan Yu
Diamond II
Deatherior
Guan Yu
Diamond II
Level 159
God Stats
11W - 8L
1,679 SR
Queue Stats
208W - 247L
2,255 MMR
Party 1
Janus
Janus
Grandmaster
Maxer150
Janus
Grandmaster
Level 160
God Stats
1W - 0L
1,735 SR
Queue Stats
68W - 14L
2,937 MMR
Party 1
Fenrir
Fenrir
Masters
ovatsug 96
Fenrir
Masters
Level 160
God Stats
1W - 0L
1,431 SR
Queue Stats
84W - 28L
2,654 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 160
1,615 SR
2,615 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,512 SR
1,906 MMR
Cupid
Cupid
Diamond V
BrokeCondom
Cupid
Diamond V
Level 131
God Stats
0W - 2L
1,362 SR
Queue Stats
59W - 65L
1,871 MMR
Solo
Baba Yaga
Baba Yaga
Platinum I
Xium_22
Baba Yaga
Platinum I
Level 123
God Stats
4W - 3L
1,936 SR
Queue Stats
84W - 112L
2,047 MMR
Solo
Horus
Horus
Platinum V
xnarcissistx150
Horus
Platinum V
Level 106
God Stats
0W - 3L
1,239 SR
Queue Stats
144W - 163L
1,801 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deatherior
Guan Yu
19
2 / 3 / 10
13,891
604
16,861
27,773
41,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Maxer150
Janus
20
7 / 2 / 5
16,302
709
35,055
17,893
8,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fenrir
ovatsug 96
Fenrir
19
4 / 1 / 9
15,823
688
14,003
32,992
51,037
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ArtioAh Muzen CabAchillesGilgameshPersephone

VS

Bans
AtlasAresSobekGebShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 3
14,456
629
18,675
22,322
10,807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
Xium_22
Baba Yaga
18
1 / 3 / 4
13,505
587
22,510
18,518
9,702
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
2 / 2 / 4
15,048
654
15,900
34,182
52,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
13
Kills
6
6
Deaths
13
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Guan Yu
Deatherior
Guan Yu
2
3
10
2.33
W
Janus
Maxer150
Janus
7
2
5
4.75
L
Baba Yaga
Xium_22
Baba Yaga
1
3
4
1
W
Fenrir
ovatsug 96
Fenrir
4
1
9
8.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,919
Damage
57,085
78,658
Taken
75,022
100,819
Mitigated
72,662
19,809
Healing
29,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,675
12,335
1,668
8,074
22,322
10,807
2,301
8,057
13,584
0
84,932
W
Guan Yu
Deatherior
Guan Yu
16,861
1,427
3,664
6,032
27,773
41,222
566
7,215
20,558
8,868
36,418
W
Janus
Maxer150
Janus
35,055
2,867
0
1,234
17,893
8,560
974
3,807
14,086
126,875
0
L
Baba Yaga
Xium_22
Baba Yaga
22,510
1,413
0
4,570
18,518
9,702
610
8,124
9,925
69,494
0
W
Fenrir
ovatsug 96
Fenrir
14,003
3,428
918
7,961
32,992
51,037
887
12,000
19,832
0
38,850
L
15,900
6,640
2,268
12,576
34,182
52,153
499
20,087
12,323
0
31,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,016
Gold Earned
43,009
267
Minions Killed
240
10
Camps Cleared
10
1,315,349
Distance Traveled
1,198,978
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
14,456
629
106
5
4
374,849
2
W
Guan Yu
13,891
604
54
2
3
443,266
10
W
Janus
16,302
709
182
8
5
431,472
6
L
Baba Yaga
13,505
587
110
5
6
409,152
4
W
Fenrir
15,823
688
31
1
2
440,611
5
L
Horus
15,048
654
24
1
0
414,977
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role