Player Matchup

Sol
Sol
ExlodingPopsicle
Sol
Level 123
God Stats
3W - 2L
1,552 SR
Queue Stats
6W - 4L
1,494 Elo+
Party 1
Thor
Thor
MACUMBA_CR
Thor
Level 127
God Stats
13W - 18L
1,625 SR
Queue Stats
544W - 591L
1,503 Elo+
Solo
Amaterasu
Amaterasu
MattyMattMat
Amaterasu
Level 116
God Stats
1W - 2L
1,507 SR
Queue Stats
7W - 16L
1,281 Elo+
Party 1
Team Averages
Level 122
1,561 SR
1,426 Elo+

VS

Team Averages
Level 90
1,501 SR
1,495 Elo+
Chang'e
Chang'e
Demσn
Chang'e
Level 80
God Stats
16W - 19L
1,456 SR
Queue Stats
432W - 379L
1,599 Elo+
Party 2
Cthulhu
Cthulhu
HombreDoggo
Cthulhu
Level 101
God Stats
1W - 0L
1,504 SR
Queue Stats
6W - 10L
1,287 Elo+
Solo
Danzaburou
Danzaburou
SNF002
Danzaburou
Level 88
God Stats
100W - 95L
1,543 SR
Queue Stats
437W - 394L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
9,350
623
15,776
14,552
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 4 / 1
8,569
571
6,671
13,393
5,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
MattyMattMat
Amaterasu
12
1 / 4 / 1
9,081
605
6,796
21,312
18,257
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Demσn
Chang'e
17
5 / 0 / 7
11,198
747
13,896
11,504
5,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
HombreDoggo
Cthulhu
16
3 / 2 / 10
11,546
770
13,141
16,543
18,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SNF002
Danzaburou
16
6 / 0 / 7
11,268
751
15,022
13,823
6,954
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
14
14
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Demσn
Chang'e
5
0
7
8.5
L
1
6
1
0.25
W
Cthulhu
HombreDoggo
Cthulhu
3
2
10
4
L
0
4
1
0.13
L
Amaterasu
MattyMattMat
Amaterasu
1
4
1
0.38
W
Danzaburou
SNF002
Danzaburou
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,243
Damage
42,059
49,257
Taken
41,870
30,219
Mitigated
31,095
7,315
Healing
23,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Demσn
Chang'e
13,896
1,252
2,819
8,459
11,504
5,211
773
5,237
6,267
42,361
0
L
15,776
4,728
502
3,268
14,552
6,299
0
8,778
5,428
45,705
3,277
W
Cthulhu
HombreDoggo
Cthulhu
13,141
1,033
1,534
4,335
16,543
18,930
164
5,922
10,621
29,071
0
L
6,671
437
0
250
13,393
5,663
0
5,923
7,292
0
30,585
L
Amaterasu
MattyMattMat
Amaterasu
6,796
2,783
0
3,295
21,312
18,257
0
11,698
9,155
0
17,400
W
Danzaburou
SNF002
Danzaburou
15,022
4,837
0
6,615
13,823
6,954
1,982
4,554
9,269
0
54,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,000
Gold Earned
34,012
153
Minions Killed
176
2
Camps Cleared
11
789,447
Distance Traveled
877,182
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,198
747
58
4
9
292,648
3
L
Sol
9,350
623
74
5
0
243,206
2
W
Cthulhu
11,546
770
40
3
0
297,433
4
L
Thor
8,569
571
54
4
2
270,721
3
L
Amaterasu
9,081
605
25
2
0
275,520
2
W
Danzaburou
11,268
751
78
5
2
287,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role