Player Matchup

Serqet
Serqet
Pall666
Serqet
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,160 Elo+
Party 2
Loki
Loki
Vortxpainz
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,687 Elo+
Party 2
Cerberus
Cerberus
neruriod
Cerberus
Level 18
God Stats
1W - 1L
1,729 SR
Queue Stats
2W - 1L
1,687 Elo+
Party 2
Team Averages
Level 33
1,576 SR
1,511 Elo+

VS

Team Averages
Level 72
1,500 SR
1,442 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DioFariaz
Zhong Kui
Level 48
God Stats
8W - 7L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Odin
Odin
Jetroclas
Odin
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Pall666
Serqet
12
2 / 4 / 3
7,887
657
3,596
10,153
6,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 8 / 2
8,439
703
7,663
13,366
5,144
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
neruriod
Cerberus
10
0 / 5 / 2
7,414
618
4,882
19,057
17,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 3 / 5
10,014
835
13,887
9,188
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Zhong Kui
DioFariaz
Zhong Kui
13
5 / 0 / 9
9,629
802
11,062
11,172
8,189
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
13
3 / 3 / 13
9,025
752
10,183
12,786
10,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
16
17
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
3
5
3.5
W
Zhong Kui
DioFariaz
Zhong Kui
5
0
9
9.5
W
Odin
3
3
13
3.17
L
Serqet
Pall666
Serqet
2
4
3
0.88
L
4
8
2
0.63
L
Cerberus
neruriod
Cerberus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,141
Damage
35,132
42,576
Taken
33,146
29,338
Mitigated
23,737
3,904
Healing
8,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,887
5,634
0
1,746
9,188
4,616
1,126
1,519
7,461
0
43,802
W
Zhong Kui
DioFariaz
Zhong Kui
11,062
2,553
0
5,017
11,172
8,189
1,147
1,318
9,854
29,160
0
W
Odin
10,183
2,631
0
1,960
12,786
10,932
136
2,560
10,044
0
20,712
L
Serqet
Pall666
Serqet
3,596
742
0
150
10,153
6,493
0
3,973
6,015
0
12,442
L
7,663
1,255
0
145
13,366
5,144
0
3,187
9,961
0
22,476
L
Cerberus
neruriod
Cerberus
4,882
273
0
3,609
19,057
17,701
0
4,218
14,375
18,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,740
Gold Earned
28,668
95
Minions Killed
118
4
Camps Cleared
6
602,065
Distance Traveled
624,469
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,014
835
57
5
2
196,050
1
W
Zhong Kui
9,629
802
41
3
3
201,953
4
W
Odin
9,025
752
20
2
1
226,466
2
L
Serqet
7,887
657
20
2
4
195,736
1
L
Loki
8,439
703
31
3
0
206,111
0
L
Cerberus
7,414
618
44
4
0
200,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role