Player Matchup

Cerberus
Cerberus
JCX123
Cerberus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,339 Elo+
Party 1
Zeus
Zeus
VoltzBoooring
Zeus
Level 67
God Stats
6W - 8L
1,146 SR
Queue Stats
37W - 49L
1,261 Elo+
Party 1
Kali
Kali
Waikiki10
Kali
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 86L
1,428 Elo+
Party 1
Skadi
Skadi
YinYang1932
Skadi
Level 79
God Stats
17W - 26L
1,460 SR
Queue Stats
30W - 46L
1,355 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iTkB LYKOS
Cu Chulainn
Level 63
God Stats
5W - 4L
1,562 SR
Queue Stats
68W - 88L
1,363 Elo+
Party 1
Team Averages
Level 75
1,434 SR
1,349 Elo+

VS

Team Averages
Level 47
1,453 SR
1,287 Elo+
Olorun
Olorun
Killerfruit89
Olorun
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,152 Elo+
Party 2
Eset
Eset
RobtheKing7
Eset
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 45L
1,422 Elo+
Solo
Thor
Thor
TheIQFactor
Thor
Level 76
God Stats
1W - 1L
1,278 SR
Queue Stats
6W - 4L
1,421 Elo+
Party 2
Jormungandr
Jormungandr
nuggetzorg
Jormungandr
Level 20
God Stats
2W - 5L
1,286 SR
Queue Stats
2W - 5L
1,161 Elo+
Party 2
Danzaburou
Danzaburou
ordo959
Danzaburou
Level 51
God Stats
2W - 0L
1,703 SR
Queue Stats
15W - 24L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JCX123
Cerberus
12
0 / 8 / 2
8,617
392
2,134
23,956
27,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 7 / 4
10,798
491
14,111
14,220
6,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
19
6 / 2 / 7
12,544
570
14,587
21,293
10,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 2
10,133
461
10,644
16,605
7,451
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
iTkB LYKOS
Cu Chulainn
15
2 / 4 / 0
10,004
455
12,160
18,958
14,326
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 12
11,095
504
10,311
14,786
6,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
10 / 4 / 6
12,603
573
14,187
18,729
7,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 2 / 11
11,136
506
15,455
15,747
7,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
nuggetzorg
Jormungandr
16
2 / 3 / 8
10,346
470
11,765
23,359
23,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ordo959
Danzaburou
15
1 / 2 / 15
10,246
466
11,914
11,777
5,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
77
14
Kills
25
25
Deaths
15
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cerberus
JCX123
Cerberus
0
8
2
0.13
W
6
4
12
3
W
10
4
6
3.25
W
6
2
11
5.75
L
3
7
4
0.71
L
Kali
6
2
7
4.75
L
3
4
2
1
L
Cu Chulainn
iTkB LYKOS
Cu Chulainn
2
4
0
0.5
W
Jormungandr
nuggetzorg
Jormungandr
2
3
8
2
W
Danzaburou
ordo959
Danzaburou
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,636
Damage
63,632
95,032
Taken
84,398
66,016
Mitigated
49,253
19,874
Healing
26,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
JCX123
Cerberus
2,134
136
145
2,788
23,956
27,522
34
9,667
14,158
14,646
0
W
10,311
6,738
557
3,511
14,786
6,025
3,528
2,654
12,132
63,097
0
W
14,187
1,251
390
4,849
18,729
7,963
388
7,092
11,637
102,368
0
W
15,455
4,716
0
6,407
15,747
7,082
1,187
1,948
13,799
0
84,317
L
14,111
924
0
796
14,220
6,197
0
4,113
10,107
67,802
0
L
Kali
14,587
10,369
0
10,095
21,293
10,520
44
6,193
14,806
0
81,507
L
10,644
5,207
0
5,119
16,605
7,451
1,829
6,781
9,741
0
88,279
L
Cu Chulainn
iTkB LYKOS
Cu Chulainn
12,160
2,754
0
931
18,958
14,326
318
8,293
9,957
0
83,901
W
Jormungandr
nuggetzorg
Jormungandr
11,765
2,925
0
7,374
23,359
23,130
1,159
332
23,027
61,415
0
W
Danzaburou
ordo959
Danzaburou
11,914
4,596
0
2,974
11,777
5,053
3,130
4,219
7,558
0
51,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,096
Gold Earned
55,426
518
Minions Killed
552
0
Camps Cleared
0
1,901,633
Distance Traveled
1,901,281
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,617
392
21
1
0
319,719
2
W
Olorun
11,095
504
92
4
0
367,558
1
W
Eset
12,603
573
180
8
0
371,588
0
W
Thor
11,136
506
122
6
0
422,122
6
L
Zeus
10,798
491
103
5
0
343,806
0
L
Kali
12,544
570
110
5
0
481,434
2
L
Skadi
10,133
461
149
7
0
361,646
1
L
Cu Chulainn
10,004
455
135
6
0
395,028
0
W
Jormungandr
10,346
470
81
4
0
415,951
1
W
Danzaburou
10,246
466
77
4
0
324,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role