Player Matchup

Chang'e
Chang'e
MayonnaisePlz
Chang'e
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 93L
1,368 Elo+
Party 3
He Bo
He Bo
Noctanimus
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,173 Elo+
Solo
Chiron
Chiron
Onrizza
Chiron
Level 127
God Stats
1W - 1L
1,738 SR
Queue Stats
140W - 134L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
iDemonicEssence
Cthulhu
Level 69
God Stats
1W - 1L
1,405 SR
Queue Stats
10W - 8L
1,447 Elo+
Party 3
Tyr
Tyr
iNecroNova
Tyr
Level 103
God Stats
1W - 3L
1,543 SR
Queue Stats
217W - 213L
1,429 Elo+
Party 3
Team Averages
Level 94
1,537 SR
1,383 Elo+

VS

Team Averages
Level 97
1,448 SR
1,440 Elo+
Terra
Terra
HndWrmdSasag
Terra
Level 137
God Stats
11W - 13L
1,332 SR
Queue Stats
451W - 508L
1,503 Elo+
Party 2
Skadi
Skadi
Mini dab is ok
Skadi
Level 62
God Stats
2W - 2L
1,421 SR
Queue Stats
78W - 113L
1,387 Elo+
Party 2
Hera
Hera
eat-me_1987
Hera
Level 128
God Stats
2W - 3L
1,174 SR
Queue Stats
257W - 242L
1,416 Elo+
Solo
King Arthur
King Arthur
potato_King81
King Arthur
Level 88
God Stats
9W - 14L
1,534 SR
Queue Stats
409W - 424L
1,437 Elo+
Party 1
Ares
Ares
warmboyalex58264
Ares
Level 68
God Stats
10W - 3L
1,781 SR
Queue Stats
269W - 265L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
3 / 5 / 7
8,790
676
10,006
14,920
6,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
16
2 / 2 / 12
8,759
674
8,909
10,289
4,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Onrizza
Chiron
15
4 / 3 / 8
9,109
701
15,834
10,388
5,033
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 6
9,023
694
19,233
15,317
17,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 4 / 6
8,167
628
6,262
14,527
13,699
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 14
9,370
721
8,956
18,920
23,125
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 2 / 8
9,485
730
12,091
14,204
8,466
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 3 / 10
10,265
790
20,816
10,442
6,224
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
potato_King81
King Arthur
17
6 / 3 / 9
10,302
792
10,017
21,946
23,242
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 3 / 10
10,716
824
7,586
21,696
28,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
68
14
Kills
17
17
Deaths
14
39
Assists
51
Player
Kills
Deaths
Assists
KDA
W
1
3
14
2.67
L
Chang'e
3
5
7
1.3
W
1
2
8
2.5
L
He Bo
2
2
12
4
L
Chiron
Onrizza
Chiron
4
3
8
2.67
W
5
3
10
3.33
L
3
3
6
2
L
2
4
6
1.25
W
King Arthur
potato_King81
King Arthur
6
3
9
3.5
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,244
Damage
59,466
65,441
Taken
87,208
47,166
Mitigated
89,186
28,062
Healing
35,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,956
359
12,856
5,437
18,920
23,125
827
6,941
11,979
15,910
0
L
Chang'e
10,006
1,780
8,817
3,666
14,920
6,579
138
7,977
6,943
22,424
0
W
12,091
4,034
1,476
514
14,204
8,466
3,655
7,470
6,734
0
30,946
L
He Bo
8,909
674
713
872
10,289
4,753
105
7,013
3,276
18,344
0
L
Chiron
Onrizza
Chiron
15,834
4,678
2,958
1,364
10,388
5,033
884
6,405
3,983
0
33,355
W
20,816
5,399
1,230
447
10,442
6,224
1,608
4,328
6,114
46,955
0
L
19,233
28
4,860
2,046
15,317
17,102
64
6,665
8,652
36,376
0
L
6,262
39
1,667
1,099
14,527
13,699
354
9,298
5,229
0
9,021
W
King Arthur
potato_King81
King Arthur
10,017
1,303
2,640
3,627
21,946
23,242
429
9,469
12,477
0
23,075
W
7,586
274
4,033
3,523
21,696
28,129
937
9,940
11,756
11,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,848
Gold Earned
50,138
119
Minions Killed
128
0
Camps Cleared
0
1,109,592
Distance Traveled
1,129,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,370
721
22
2
0
213,961
0
L
Chang'e
8,790
676
31
2
0
213,906
0
W
Skadi
9,485
730
35
3
0
205,713
0
L
He Bo
8,759
674
20
2
0
229,752
0
L
Chiron
9,109
701
22
2
0
194,812
0
W
Hera
10,265
790
41
3
0
183,777
0
L
Cthulhu
9,023
694
38
3
0
246,639
0
L
Tyr
8,167
628
8
1
0
224,483
0
W
King Arthur
10,302
792
17
1
0
271,199
0
W
Ares
10,716
824
13
1
0
254,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role